The Warp Factor

The Warp Factor is a 1980 video game published by Strategic Simulations.

The Warp Factor
Publisher(s)Strategic Simulations
Platform(s)Apple II
Release1980

Contents

The Warp Factor is a game in which up to 10 ships can participate in a space battle, and combatants can include the Alliance, Klargons, and Remans, and the player can command an outpost, starbase, or starship.[1]

Reception

Forrest Johnson reviewed The Warp Factor in The Space Gamer No. 39.[1] Johnson commented that "The Warp Factor is a challenging game. Our machine was kept pretty busy by staffers who wanted to know, for example, how Captain Kirk would do against a swarm of Tie-fighters. It is slow, but it can keep your attention. And it is a good buy for the Star Fleet Battles addict who can't find an opponent."[1]

gollark: Nuclear waste is probably a problem, but less than climate change and the giant piles of spent lithium-ion batteries which would probably result from using batteries/solar.
gollark: Definitely nuclear power. It runs constantly unlike solar and whatnot, doesn't produce CO2, and uses fuel which we have enough of for a while and could use much more efficiently if there was much of an incentive to.
gollark: I'm also hoping some sort of comparatively cheap geoengineering-type solution is developed for climate problems, because otherwise we have basically no chance of hitting the not-heating-the-world-up-a-lot targets, unless the world ends up with a totalitarian ecodictatorship or something.
gollark: Though wiping out lots of species is *probably* not a great idea, since we rely on ecosystems functioning.
gollark: The Earth is very hard to destroy.

References

  1. Johnson, Forrest (May 1981). "Featured Review: The Warp Factor". The Space Gamer. Steve Jackson Games (39): 8.


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