The Warp Factor
The Warp Factor is a 1980 video game published by Strategic Simulations.
The Warp Factor | |
---|---|
Publisher(s) | Strategic Simulations |
Platform(s) | Apple II |
Release | 1980 |
Contents
The Warp Factor is a game in which up to 10 ships can participate in a space battle, and combatants can include the Alliance, Klargons, and Remans, and the player can command an outpost, starbase, or starship.[1]
Reception
Forrest Johnson reviewed The Warp Factor in The Space Gamer No. 39.[1] Johnson commented that "The Warp Factor is a challenging game. Our machine was kept pretty busy by staffers who wanted to know, for example, how Captain Kirk would do against a swarm of Tie-fighters. It is slow, but it can keep your attention. And it is a good buy for the Star Fleet Battles addict who can't find an opponent."[1]
gollark: This is something called the "noncentral fallacy", where because a thing is an *edge-case example* of a category, you taint it with all the connotations of everything else in the category.
gollark: A lot of political arguments are also something like "abortion is murder" / "abortion is important for choice", where you just associate it with badness/goodness tangentially to taint it with that badness/goodness.
gollark: Nevertheless, people will go around actually answering it based on whether they associate warm fuzzy feelings™️ with Israel or Palestine.
gollark: That's not really a well-stated question. It doesn't actually depend on the state of some thing which exists in the world.
gollark: Consider a question like "Israel or Palestine?".
References
- Johnson, Forrest (May 1981). "Featured Review: The Warp Factor". The Space Gamer. Steve Jackson Games (39): 8.
External links
- Softalk
- 1984 Software Encyclopedia from Electronic Games
- Review in Creative Computing
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