The Warp Factor

The Warp Factor is a 1980 video game published by Strategic Simulations.

The Warp Factor
Publisher(s)Strategic Simulations
Platform(s)Apple II
Release1980

Contents

The Warp Factor is a game in which up to 10 ships can participate in a space battle, and combatants can include the Alliance, Klargons, and Remans, and the player can command an outpost, starbase, or starship.[1]

Reception

Forrest Johnson reviewed The Warp Factor in The Space Gamer No. 39.[1] Johnson commented that "The Warp Factor is a challenging game. Our machine was kept pretty busy by staffers who wanted to know, for example, how Captain Kirk would do against a swarm of Tie-fighters. It is slow, but it can keep your attention. And it is a good buy for the Star Fleet Battles addict who can't find an opponent."[1]

gollark: This is something called the "noncentral fallacy", where because a thing is an *edge-case example* of a category, you taint it with all the connotations of everything else in the category.
gollark: A lot of political arguments are also something like "abortion is murder" / "abortion is important for choice", where you just associate it with badness/goodness tangentially to taint it with that badness/goodness.
gollark: Nevertheless, people will go around actually answering it based on whether they associate warm fuzzy feelings™️ with Israel or Palestine.
gollark: That's not really a well-stated question. It doesn't actually depend on the state of some thing which exists in the world.
gollark: Consider a question like "Israel or Palestine?".

References

  1. Johnson, Forrest (May 1981). "Featured Review: The Warp Factor". The Space Gamer. Steve Jackson Games (39): 8.


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