The Sea Will Claim Everything

The Sea Will Claim Everything is a point-and-click adventure game, the first commercial video game from design team Jonas and Verena Kyratzes.[1] Written by Jonas Kyratzes with graphics from Verena Kyratzes, it is the fourth game in their Lands of Dream series[1] and was released May 25, 2012. It features a musical score by Chris Christodoulou. The game is available from the author's website and has occasionally been bundled with other games from various digital download portals. It was released on Steam on March 24, 2016.[2]

The Sea Will Claim Everything
Developer(s)Jonas & Verena Kyratzes
Publisher(s)Jonas Kyratzes
Designer(s)Jonas & Verena Kyratzes
Writer(s)Jonas Kyratzes 
Composer(s)Chris Christodoulou
SeriesLands of Dream
Platform(s)Microsoft Windows
Release
  • WW: May 23, 2012 (March 24, 2016 on Steam)
Genre(s)Adventure, visual novel
Mode(s)Single-player

Reception

According to Metacritic, PC Master and GameOver.gr favorably reviewed the game.[3][4] PC Master speaks of an "unbelievable, beautiful, emotionally charged adventure" and "an unforgettable, dreamy journey that every adventure-gamer should experience".[3] GameOver.gr notes the slow pacing rhythm of the game, asking the player to immerse themselves in the game to enjoy it and salutes "an excellent narrative, a beautiful art style, and wonderful music that trigger all kinds of memories of dreams we've forgotten or we never knew we had".[5]

For Rock, Paper, Shotgun, the game emphasizes in the quality of the text and the narrative, which sometimes could overload the player.[1]

The Sea Will Claim Everything was nominated at the Telegraph video game awards 2012 for the Best Original Script.[6] It has been included in the IndieGames.com's best of the year lists, at the second position for indie adventure games[7] and twelfth in the overall top.[8]

gollark: I could make iptables block it?
gollark: osmarks.net is non-evil and thus does not need the evil bit.
gollark: Yes, you would need some store-and-forward system.
gollark: No, they designed a slightly ridiculous alternative mode for extremely constrained situations.
gollark: https://matrix.org/blog/2019/03/12/breaking-the-100-bps-barrier-with-matrix-meshsim-coap-proxy

References

  1. Smith, Adam (31 May 2012). "Wot I Think: The Sea Will Claim Everything". Rock, paper, shotgun. Retrieved 26 September 2014.
  2. "The Sea Will Claim Everything on Steam".
  3. "The Sea Will Claim Everything". Metacritic. Retrieved 26 September 2014.
  4. "The Sea Will Claim Everything - GameOver". www.gameover.gr. Retrieved 2016-03-05.
  5. Μιχάλης Τέγος (26 June 2012). "The Sea Will Claim Everything" (in Greek). Retrieved 26 September 2014.
  6. "Telegraph video game awards 2012". 2012-12-21. Retrieved 26 September 2014.
  7. "Top 10 Indie Adventure Games of 2012". 10 January 2013. Retrieved 26 September 2014.
  8. "Top 10 Indie Games Of 2012 (+2!)". 18 December 2012. Retrieved 26 September 2014.


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