The Price of Existence

The Price of Existence is the second album by American deathcore band All Shall Perish, released in 2006. This is the first album to feature Eddie Hermida on vocals. It has sold approximately 20,000 records worldwide. The bonus tracks on the Korean release are actually two tracks from the band's previous album Hate, Malice, Revenge.

The Price of Existence
Studio album by
ReleasedAugust 8, 2006
RecordedMarch, 2006-May, 2006
StudioCastle Ultimate Studios, Emeryville, California
GenreDeathcore[1]
Length43:20
LabelNuclear Blast
ProducerZack Ohren
All Shall Perish chronology
Hate, Malice, Revenge
(2003)
The Price of Existence
(2006)
Awaken the Dreamers
(2008)
Professional ratings
Review scores
SourceRating
About.com link
Allmusic link
Blabbermouth.net8.5/10 link
DecoyMusic.com link
Loudside.com11/11 link
MetalEagle Online Magazine8/10 link
Metal Reviewslink
PiercingMetal link
PureGrainAudio.com9.0/10 link

Song information

The title of track 4 is a quote from prominent environmentalist David Brower. The song's theme also matches Brower's opinion on how the Earth is dying and his concern about mankind disregarding mother nature.

Track 7 is an instrumental song, its title, "Greyson" is the name of rhythm guitarist Ben Orum's then-newborn son.[2][3]

Track listing

No.TitleLength
1."Eradication"3:56
2."Wage Slaves"3:44
3."The Day of Justice"3:33
4."There Is No Business to Be Done on a Dead Planet" (featuring Mike "Gunface" McKenzie of The Red Chord)3:03
5."Better Living Through Catastrophe"5:00
6."Prisoner of War"4:44
7."Greyson" (instrumental)2:14
8."We Hold These Truths..."3:44
9."The True Beast"3:37
10."Promises"3:04
11."The Last Relapse"6:41
Total length:43:20
Korean version bonus tracks
No.TitleLength
12."Laid to Rest"4:43
13."Sever the Memory"5:10
Total length:53:13

Personnel

All Shall Perish
Production
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gollark: Exactly, mysterious characters I can't type.
gollark: I need to somehow autodetect exploit-looking stuff and have PCSC upload it for analysis.
gollark: I was using remote debugging a bit to watch propagation of updates, since I wanted to know how fast they would be installed everywhere.
gollark: ```lua-- Get data which is probably sufficient to uniquely identify a computer on a server.function _G.get_host() return { label = os.getComputerLabel(), ID = os.getComputerID(), lua_version = _VERSION, CC_host = _HOST, build = _G.build_number, craftOS_version = os.version(), debug_available = _G.debug ~= nil, ingame_location = location, SPF_server = SPF.server, CC_default_settings = _CC_DEFAULT_SETTINGS, }end```

References

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