The Perfect General

The Perfect General is a computer wargame published in 1991 by Quantum Quality Productions.

Perfect General
Boxart
Developer(s)Mark Baldwin (MS-DOS, Amiga), Mark Kinkead (Windows), Game Guild (3DO)
Publisher(s)Quantum Quality Productions (US for MS-DOS, Amiga), Ubisoft (Europe for MS-DOS, Amiga), Killer Bee Software (Windows edition), Kirin Entertainment (3DO)
Platform(s)MS-DOS, Amiga, Windows, 3DO
Release1991(MS-DOS, Amiga), 1996 (3DO), 2003 (Windows edition)
Genre(s)Computer wargame
Mode(s)Single player, Two-player

Publication

The game was designed by Peter Zaccagnino and published in 1991 for the Amiga and DOS. A sequel, The Perfect General II, was released in 1994. The original game was modified for the 3DO by Game Guild in 1996 and published by Kirin Entertainment. The 3DO version includes a few scenarios which are absent from the personal computer versions.[1] A refurbished version is available for Windows since 2003.

The rights for the original version were purchased by Mark Kinkead in 2002, and later released in 2003 as "The Perfect General Internet Edition" by Killer Bee Software. As the name suggests, this version can be played via Internet.

Gameplay

The game is a turn-based map-oriented military simulation game. Along with Modem Wars and Populous, it was one of the early games offering an online mode for real-time-matches via telecommunication networks. The original online-game was played via modem or null modem serial connection.

Reception

The Perfect General sold 75,000 copies by June 1993.[2] Computer Gaming World in 1992 described The Perfect General as "a wonderful game system with a mediocre AI and great two-player potential",[3] and later named it the best wargame of the year.[4] A 1993 survey in the magazine of wargames gave the game three-plus stars out of five, stating that it "sacrifices realism for playability".[5] A 1994 survey gave the Greatest Battles of the 20th Century two-plus stars out of five, noting the game's ease of use and "enjoyable", but inaccurate, scenarios.[6]

In 1996, Computer Gaming World declared The Perfect General the 107th-best computer game ever released.[7]

gollark: I don't *think* signed integer overflow is defined in C.
gollark: In release mode, it's defined as two's complement, apparently.
gollark: They only occur in debug mode.
gollark: Anyway, https://github.com/rust-lang/rfcs/pull/560.
gollark: It is, though.

References

  1. "Become the Perfect General". Electronic Gaming Monthly. Ziff Davis (71): 96. June 1995.
  2. Emrich, Alan (June 1993). "The Board / Computer Wargaming Transition". Computer Gaming World (107): 124.
  3. Lombardi, Chris (October 1992). "Mindcraft's Phantastic Simulation of Castle Warfare". Computer Gaming World. p. 142. Retrieved 4 July 2014.
  4. "CGW Salutes The Games of the Year". Computer Gaming World. November 1992. p. 110. Retrieved 4 July 2014.
  5. Brooks, M. Evan (September 1993). "Brooks' Book of Wargames: 1900-1950, A-P". Computer Gaming World. p. 118. Retrieved 30 July 2014.
  6. Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.
  7. Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
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