The Mysterious Cities of Gold: Secret Paths

The Mysterious Cities of Gold: Secret Paths is a game developed by Neko Entertainment and published by Ynnis Interactive, relating the events told in the 2012 television series The Mysterious Cities of Gold.

The Mysterious Cities of Gold:
Secret Paths
Developer(s)Neko Entertainment
Publisher(s)Ynnis Interactive
Director(s)Jean-Luc François
Producer(s)Cédric Littardi
Fleur Marty
Rémy Stieglitz
Writer(s)Didier Lejeune
Composer(s)Marie Muller
Platform(s)Windows, Wii U, Nintendo 3DS, iOS, Android
ReleaseNovember 21, 2013 (digital)
Genre(s)Puzzle, stealth
Mode(s)Single-player

The game is available digitally on PC, iOS, Android, Wii U and Nintendo 3DS, and in retail in some European countries on PC and Nintendo 3DS.

Gameplay

The game is composed of puzzles and infiltration sequences. The player must take advantage of the characters' skills: Esteban (unlocking mechanisms with the power of the sun), Zia (slipping into narrow spaces) and Tao (decrypting Mu language and sending Pichu retrieving distant objects).[1]

In the iOS and Android mobile versions, the game is presented in episodic format, with each episode being sold separately after the first five as in-app purchases.[2]

Story

Six months after discovering the first golden city in Central America, and back to Barcelona, Esteban, Zia and Tao are looking for the missing six cities. Aboard their Great Condor and accompanied by Pichu, Mendoza, Pedro and Sancho, they embark to Asia, specifically to China and Tibet. They are followed by Zares, a mysterious stranger in the pay of the King of Spain, who is determined to prevent the children from accomplishing their quest.

Financing

On September 30, 2013, Ynnis Interactive completed a crowdfunding campaign on Kickstarter, earning $46,680 (on a $30,000 goal) in one month,[3] in order to fund an English dubbing, and subtitling of the game in most European languages and Arabic.

On November 7, 2013, The Mysterious Cities of Gold: Secret Paths received public subsidies in the amount of €120,000 (or $157,000) from CNC, as a "Help to the creation of intellectual property".[4]

Reception

Critics' responses were mixed. Metacritic ascribes an average of 60/100 on a total of seven reviews, indicating mixed or average reviews.[5] The major French site Jeuxvideo.com talks about "relatively interesting puzzles"[1] but concludes "the whole thing lacks fun".[1]

gollark: I've heard it said that common sense is generally used to describe stuff which is obvious to you and not others.
gollark: It's the sort of place which probably attracts... very communist people, primarily.
gollark: Or that all insects are bees, because bees are insects.
gollark: It probably wouldn't fix any bias in the *police*, either.
gollark: > And can be solved using legislationHow do you fix racial bias or whatever through just *legislating* it?

References

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