The Hidden Assassins

The Hidden Assassins is a 2006 novel by Robert Wilson, the third in his acclaimed Javier Falcón series, set in Seville.

The Hidden Assassins
AuthorRobert Wilson
CountryUnited Kingdom
LanguageEnglish
SeriesJavier Falcón, #3
GenreFiction, Crime fiction
PublisherHarperCollins
Publication date
2006
Media typePrint (Hardback), (Paperback)
ISBN0-00-720290-3
OCLC156584183
823/.914 22
LC ClassPR6073.I474 H53 2006
Preceded byThe Silent and the Damned 
Followed byThe Ignorance of Blood 

Plot summary

As Inspector Jefe Javier Falcón investigates a mutilated, faceless corpse unearthed on the municipal dump, a massive explosion rocks the beautiful, peaceful city of Seville. An apartment building collapses and a nearby pre-school is devastated, killing and wounding men, women and children. When it's discovered that there was a mosque in the basement of the apartment building the media is quick to assume it's the work of Islamist terrorists.

As a late, high summer heat tightens its grip, panic sweeps through the city and the population flees while the region is put on red alert. More bodies are dragged from the rubble and terror invades the domestic life of the flamboyant judge, Esteban Calderón, and the troubled mind of the captivating Consuelo Jiménez.

With the media and political pressure intensifying, Falcón refuses to be swayed and begins to realise that all is not as it seems. But just as he comes close to cracking the conspiracy he makes the most terrifying discovery of all, and then the race is on to prevent a major catastrophe far beyond Spain's borders.

gollark: Where it shines is in performing random useful tasks which there isn't dedicated hardware available for, linking together disparate systems (much more practically than redstone), working as a "microcontroller" to control something based on a bunch of input data, and entertainment-/decorative-type things (displaying stuff on monitors and whatnot, and music with Computronics).
gollark: For example, quarrying. CC has turtles. They can dig things. They can move. You can make a quarry out of this, and people have. But in practice, they're not hugely fast or efficient, and it's hard to make it work well in the face of stuff like server restarts, while a dedicated quarrying device from a mod will handle this fine and probably go faster if you can power it somehow.
gollark: I honestly don't think CC is particularly overpowered even with turtles. While it can technically do basically anything, most bigger packs will have special-purpose devices which are more expensive but do it way better, while CC is very annoying to have work.
gollark: Out of all the available APIs in _G the only ones I can see which allow I/O of some sort directly and don't just make some task you can technically already do more convenient are `fs`, `os`, `redstone`, `http`, and `term`. You can, at most, probably disable `http` and `redstone` without breaking everything horribly, and it would still be annoying.
gollark: What other stuff would you disable, anyway? I don't think there's much which isn't just a utility API of some sort which you can disable without more problems.
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