The Halls of the Dwarven Kings

The Halls of the Dwarven Kings is a 1994 role-playing game adventure published by Integrated Games.

Plot summary

The Halls of the Dwarven Kings is an adventure set in the ruins of a vast dwarven city in which the player characters must find and retrieve the crown of an ancient dwarven king.[1]

Publication history

The Halls of the Dwarven Kings was written by Simon Forrest, with art by Judith Hickling, Jes Goodwin, Jon Baker, Paul Ward, Toby Hardwick, and Selina Goodman, and was published by Integrated Games (U.K.) in 1984 as a boxed set containing a 24-page book, an 8-page pamphlet, a 12-page illustration booklet, a cardstock screen, 12 color cardstock floor plans, and 4 pages of play aids.[1]

The sequel is The Lost Shrine of Kasar-Khan, and this scenario was completely revised and re-released as Fire in the Mountains for Warhammer.[1]

Reception

BY Rowe reviewed The Halls of the Dwarven Kings for White Dwarf #66, giving it an overall rating of 8 out of 10, and stated that "Halls of the Dwarven Kings is perfect as an illustration of how to set up an adventure; the DM need only read the background and then the characters can begin. This is the first of a new series and promises to be a worthwhile addition to any DM's armoury of adventures."[2]

Reviews

gollark: When there are other servers running, which is the case here, I don't really know what you can do since I don't think you can preempt them.
gollark: So you can then determine where they are and just offset all your returned positions by a constant factor to set their position fix to where you want it to be.
gollark: As the sole GPS server, it is trivial to use exactly the same maths to determine where a client is when they ping (since CC GPS, unlike in reality, works by having clients ping the server when they want a fix).
gollark: Plus all kinds of weird error sources.
gollark: You get time *differences* in real life since the clocks aren't synced.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 169. ISBN 0-87975-653-5.
  2. Rowe, BY (June 1985). "Open Box". White Dwarf. Games Workshop (Issue 66): 7.
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