The Esoterrorists

The Esoterrorists is a role-playing game published by Pelgrane Press in 2006.

Description

The Esoterrorists is one of the games to use the GUMSHOE System. As elite investigators of the Ordo Veritatis, the characters combat occult terrorists who are intent on tearing the fabric of the world by exposing it to the creatures of the Outer Dark.

In The Esoterrorists setting, two players receive 32 investigative build points each, while five or more players receive 20 build points each. Any number of investigative build points can be spent on an investigative ability, though more than 3 or 4 points is rarely useful.

In The Esoterrorists setting players receive 60 general build points each. Any number of general build points can be spent on a general ability, as long as the second highest rated ability is at least half that of the highest rated. After a scenario is completed, player characters receives new build points that can be used as either investigative or general build points. The amount acquired depends on the length of the scenario. There are no levels through which player characters progress.

Publication history

Pelgrane Press kicked off their GUMSHOE system line with The Esoterrorists (2006), which was supported by the sourcebook The Esoterror Factbook (2006) by Robin Laws.[1]:384 A second edition was released in August 2013.[2]

Reception

The Esoterrorists was nominated for both Best Game and Best Rules in the 2007 Ennie Awards.[3]

gollark: > so dumping a shit ton of current to the 80% mark (which is usually close to nominal) isnt bad for itWouldn't the battery get pretty hot, which might be a problem?
gollark: Right now the solution for fast-charging phones seems to just be to dump ridiculous amounts of power into the batteries, which seems kind of bad?
gollark: Supercapacitor-based phones would be neat, if they can get them to about the same energy density as current stuff somehow.
gollark: I think right now degrading batteries are a significant issue.
gollark: I mean, most of these "smart"er cars probably have wireless features of some sort, and probably zero budget spent on security.

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  2. "Esoterrorists 2nd edition". Pelgrane Press. Retrieved 24 August 2016.
  3. http://www.ennie-awards.com/blog/about-us/2007-noms-and-winners/
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