The Ensign (video game)

The Ensign is a text-based iOS video game created by US-based indie developer Amirali Rajan and released on August 17, 2014. It is a prequel to A Dark Room.

The Ensign
Developer(s)Amirali Rajan
Platform(s)iOS
ReleaseAugust 17, 2014
Genre(s)Text-based
Mode(s)Single-player

Plot

The Ensign takes place on an unnamed planet. The player character is part of an alien species known as "the Wanderers", so named for their lust to conquer planet by planet. At the time of the game, the Wanderers are losing a war with humans despite possessing highly advanced technology. As The Ensign starts, the player character's ship has fallen, leaving both him and his admiral heavily injured. The wounded admiral stays behind while the protagonist seeks out the fallen ship. Eventually discovering and repairing it, the player character takes off in the ship, but it collides with an asteroid and crashes, leading into the events of A Dark Room.

Gameplay

The Ensign is a text based role-playing iOS game with permanent death characteristics. Navigating the game world is done in an interface resembling the original Rogue, in which all characters, terrain, and objects are represented by letters and symbols, as in the "Dusty Path" segment from A Dark Room. If the character dies, the game displays a "Time Paradox" message in place of "Game over". The game then restarts from the beginning.

Critical reception

Reception
Review score
PublicationScore
TouchArcade[1]

TouchArcade gave the game a rating of 3 out of 5 stars, writing, "If you're looking for something that takes the mechanics of the original game and builds on them, this prequel has very little to offer you. On the other hand, if you're extremely interested in its story and world to the point that you would gladly play it again to get a few more details filled in, or you want some kind of pretense to run through the RPG portion of the game again at a much higher difficulty level, spend your dollar without guilt or worry. It might not be the follow-up to A Dark Room you would like, but it's highly likely nothing could be."[1]

Modojo gave it 4 out of 5, writing, "The Ensign is a fantastically weird and wonderful RPG that has plenty going for it, but only if you have the time and patience to peel away the several layers. You'll find that it's delightfully bizarre in many ways, especially if you were a previous fan of A Dark Room."[2]

Download.com said, "The Ensign is engaging and addictive, as long as you don't get too frustrated by your almost certain early failures."[3]

148Apps said, "The Ensign takes most of its cues from A Dark Room to create a wonderfully weird text adventure."[4]

Game Mob gave it 8.5 out of 10, commenting, "The Ensign is truly a game of its own, carrying much of the same qualities of A Dark Room which allowed this simple text-based game to be enjoyable. Although the story doesn’t feel as complete, the mechanics are there for a very good RPG experience."[5]

gollark: Okay, pretend the backslashed backticks are just regular backticks.
gollark: AARGH.
gollark: How would I go about matching```++exec\`\`\`haskellcode goes hereover multiple lines\`\`\````
gollark: ?coliru```c#include <stdio.h>#define S2(x) ##x#define S(x) S2(x)#define A2(x, ...) x(x(__VA_ARGS__))#define R2(x) x x#define R4(x) A2(R2, x)#define R8(x) A2(R4, x)#define R16(x) A2(R8, x)#define QUITELONG R16(long)int main(){printf(S(QUITELONG));return 42;}```
gollark: Hmm...

References

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