The Complete Book of Wargames

The Complete Book of Wargames by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint.[1]

Contents

This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts:

  • Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters:
  1. Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames.
  2. The Nature of the Beast Definitions of wargaming; realism versus playability.
  3. All's Not Fair The components of wargames, including hexfields and terrain, the Combat Resolution Table (CRT), the rulebook.
  4. Kassala An introductory game to demonstrate the concepts mentioned in the previous three chapters.
  5. Playing to Win Victory conditions, reading a CRT, maximizing odds, using terrain, defensive tactics of the hexgrid.[2]
  • Part 2: "Evaluating the Games" takes up about three-quarters of the book. Capsule reviews of various games, grouped into seven chapters according to era, from the ancient world to the Second World War. Separate chapters cover modern (post-WWII) warfare, science fiction, fantasy, role-playing, and computer games.[2]

Reception

In the October 1980 edition of The Space Gamer (Issue No. 32), Nick Schuessler questioned the ability of any book to keep up to the then-rapidly growing game industry, saying, "The mercurial aspects of wargaming will probably leave any new publication a bit obsolete the day it's published. Meanwhile, we have an excellent reference work available at (for a change) a reasonable price. Buy and enjoy."[3]

In the February 1981 edition of Dragon (Issue 46), Tony Watson thought the book, although well-written, would be of little value to experienced gamers, although new gamers might find it useful. Watson also felt the book was already out of date only a few months after publication, and commented, "The variety of games available and the rapidity with which they are published has already rendered the topical evaluations obsolete, though they do touch on some of the more important and readily available games in those categories."[2]

gollark: *And* sometimes things interpret invalid things in different ways, which causes security issues.
gollark: And that means your thing has to keep including flaky backward compatibility hax to keep broken stuff working.
gollark: If you make bad behavior *work*, people will keep using it.
gollark: See, you might think "oh, but it's good if we support more stuff", but it's *not* really.
gollark: There's "Postel's law", but that's kind of bad?

References

  1. Freeman, Jon, The Complete Book of Wargames, New York: Simon & Schuster, 1980 (ISBN 978-0671253752).
  2. Watson, Tony (February 1981). "The Complete Book of Wargames". Dragon. TSR, Inc. (46): 51.
  3. Schuessler, Nick (October 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (32): 28–29.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.