Terre Haute Transit

Terre Haute Transit Utility or Terre Haute City Bus provides public transportation in the city of Terre Haute, Vigo County, Indiana

Terre Haute Transit Utility
Headquarters901 S. 14th Street
LocaleTerre Haute, IN
Service typebus service, paratransit
Routes8
Fleet11[1]
Annual ridership299,949 (2009)[2]
Fuel typediesel, hybrid electric, gasoline[2]
Websitetransit-department

Services

N 9th/12 Pts Route passing Union Hospital

Transportation is provided Monday through Saturday on 6 day and 3 evening fixed route lines along with two campus routes. One through the Indiana State University campus and another connecting to the Ivy Tech Main Campus.[3]

The city began operating bus service in 1964.[4]

Bus routes

Day

Evening

Campus

Paratransit

Wheels to the World provides service to ADA qualified passengers during regular operating hours.[3]

Fares and Passes

Fares

14 Ride Pass

Regular: $1.75 - Children 5 & under ride free when accompanied by an adult.
Reduced: $.75 - for Senior Citizens/Disabled/Medicare Card Holders (ID Required) from 9:15am – 3:15pm & 7:00pm – 11:00pm

Passes

14-Ride Pass: $18.00 is available from the driver or at the Transit Office.
31-Day Pass: $40.00 - Unlimited rides for 31 days from the activation date. Available at the Transit Office at the new Multi-Modal Parking Garage.

Campus Agreements

Indiana State University students, faculty and staff are able to ride the bus for free by showing their university ID.[5] This is a result of a contract with the university where it pays the transit utility $110,000 per semester, which is matched with federal transit funds.[6]
Ivy Tech students and staff have the choice to ride the Terre Haute City Bus as well as the CampusTransit Shuttle Bus at no charge by showing a valid Ivy Tech ID.[7]

Fleet

Terre Haute transit uses a number of "Paratransit" vehicles manufactured by StarTrans. Fleet numbers range from 30-42 and a StarTrans Replica Trolley. Their fleet also includes two Azure Citibuses, hybrid type vehicles, that were entered service in May 2010.

gollark: The thing I was looking at involved sticking somewhat general-purpose computers into the RAM chips, not just having dedicated analog computers for things.
gollark: I've heard about more general ways to achieve similar sorts of thing, like sticking HBM stuff onto GPUs and some computing-in-memory thing.
gollark: And brains are annoying to do things with since they're not understood very well and can't be copied/run in simulation very easily.
gollark: Running neural nets in analog hardware would also be kind of disadvantageous, since you couldn't then copy them very easily or run them on new stuff.
gollark: I'm sure there are lots of widely used ones which are.

References

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