Temüjin (video game)

Temüjin (also known as Temüjin: A Supernatural Adventure and Temüjin: The Capricorn Collection) is a 1997 computer game developed and published by SouthPeak Interactive.

Temüjin:
A Supernatural Adventure
Developer(s)SouthPeak Interactive
Publisher(s)SouthPeak Interactive
Writer(s)Lee Sheldon
EngineVideo Reality
Platform(s)Microsoft Windows
ReleaseOctober 2, 1997[1]
Genre(s)Adventure
Mode(s)Single player

Plot

Based partially on the life of Genghis Khan, the plot involves an unidentified character (the player) who has appeared in the Stevenson Museum where ancient Mongolian artifacts are being displayed. The protagonist must find out who they and who the other people in the museum are and solve the mysteries of unusual events occurring at the museum. Along the way the player is aided by a ghost girl, Mei, who is freed after the first mission.

Gameplay

The game is a live action first person adventure with 360 degree movement. It is a point-and-click adventure (occasionally pixel-hunting). The game consists of seven chapters, spread out over six disks, in each of which the player must fulfill a specific goal in order to clear the act. Most puzzles are solved by examining items and combining them.

Development

The game was the first to use SouthPeak Games's "Video Reality" engine[2] and was also the first game to be made entirely on 35 mm film. Lee Sheldon, best known for the critically acclaimed Ripley's Believe It or Not!: The Riddle of Master Lu, served as the game's writer and designer.[2] During the development stage, the game was advertised heavily in gaming magazines as being a full motion video game with the interactivity that was missing in previous first person adventures.

Development took 18 months.[2] The video sequences were filmed with a production crew of over 180 people using special four-walled sets, which were a challenge for the cameramen.[2]

Reception

Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "Temujin is a fairly solid first step towards the next generation of point-and-click adventure games, and SouthPeak's Video Reality technology allows developers to bring actual locations to games with ease. However, the games themselves still need a good plot and solid interface, and here's where Temujin lacks something."[3]

At the time, the popularity of adventure and full motion video games had all but vanished and the game was a commercial failure. Critics mostly gave the game less than favorable reviews as the boasted interactivity and realistic graphics were non-existent. The video screen was much smaller than the screen size and contained blurry visuals, and the fact that the main character was both mute and suffering from amnesia severely limited interaction with gameplay characters.

gollark: I think what they mean is that you could just store a non-naive time as UTC and add the time zone back on display.
gollark: Apparently they use the unofficial API, which I assume is the one the Twitter frontend uses.
gollark: https://github.com/zedeus/nitter/
gollark: There's a Twitter API but it's awful to get access to.
gollark: You can make one which always returns `null` or something. It says that conversion to language objects is implementation defined.

References

  1. Staff (October 2, 1997). "Now Shipping". PC Gamer. Archived from the original on February 18, 1998. Retrieved December 5, 2019.
    "In stores now: Temujin..."
  2. "NG Alphas: SouthPeak". Next Generation. No. 31. Imagine Media. July 1997. pp. 95–97.
  3. "Finals". Next Generation. No. 38. Imagine Media. February 1998. p. 120.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.