Tegel Manor

Tegel Manor is a 1977 fantasy role-playing game adventure published by Judges Guild.

Contents

Tegel Manor is an adventure involving Tegel Manor, a great manor-fortress belonging to the Rump family, whose only living member is Sir Runic the Rump, who has tried to sell the manor with no luck, and would reward anyone who could rid the manor of his corrupt, dead ancestors.[1]

Reception

Don Turnbull reviewed Tegel Manor for White Dwarf #3, and stated that "I have been fortunate enough to play this scenario and found it enjoyable – not wildly suspense-full or nail-bitingly exciting, but a novel change from the more familiar dungeon-setting."[2]

Mike Kardos reviewed Tegel Manor in The Space Gamer No. 53.[1] Kardos commented that "With a little effort, Tegel Manor makes an enjoyable addition to any D&D campaign."[1]

gollark: I... see.
gollark: No wonder LyricTech™ apinators are 15 orders of magnitude below even the lowest-end GTech™ apiogenesis devices.
gollark: What *are* your engineers doing?
gollark: What? No, you don't want to insulate things, you want high thermal conductivity in order to remove heat fast.
gollark: No.

References

  1. Kardos, Mike (July 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (53): 32.
  2. Turnbull, Don (October–November 1977). "Open Box". White Dwarf. Games Workshop (Issue 3): 13.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.