Tegel's Mercenaries
Tegel's Mercenaries is a computer game developed by Mindcraft and released in 1992 for MS-DOS. The game is an early entry in the strategy game subgenre of squad-based tactical command.
Tegel's Mercenaries | |
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Developer(s) | Mindcraft |
Publisher(s) | Mindcraft |
Platform(s) | MS-DOS |
Release | 1992 |
Genre(s) | Real-time tactics |
Mode(s) | Single-player |
Gameplay
The player controls a corporate military officer in the employ of the gruff General Tegel, and battles various criminal forces and alien threats. The player hires and equips a squad of soldiers, each of whom possesses distinct statistical combat specialties, and directs them in combat situations against various hostile humans, robots, and aliens. The game was released without several features that were described in the game's manual and in screenshots, such as intra-squad conflict stemming from divided loyalties and cybernetic upgrades to the soldiers. Furthermore, the game balance was lopsided in favor of the player thanks to poor enemy artificial intelligence (AI) and overpowered weapons. In particular, the flamethrower-type weapons would often deal five times as much damage as a conventional laser weapon, which would have a much higher degree of accuracy.
Plot
The game's plot follows the player's exposure of a human conspiracy that leads to a planned invasion by insectoid aliens. Ultimately, the player's squad travels to the aliens' homeworld, destroys their queen (whose design is lifted from the Alien design), and seemingly thwarts the invasion. Then, in the final cutscene, Tegel reveals himself as an alien in disguise. He was manipulating the player into assisting the aliens all along, and the final mission on their homeworld was supposed to have been a suicide mission. How the unproduced sequel would have followed up on this revelation is unknown.
Reception
Reception | ||||||
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While approving of Tegel's Mercenaries's graphics Computer Gaming World criticized the user interface, collision detection, and combat, calling the latter "the most frustrating aspect of the game".[2] The magazine stated of Strike Squad that "If you were a fan of Tegel's, then consider your day made". It criticized the imbalanced combat and the two-player mode's "flawed implementation", concluding that "All the strengths of its predecessor are included in this un-sequel, but unfortunately most of the weaknesses also remain".[3] A February 1994 survey of space war games gave both games a grade of C-, stating that Tegel's had no replay value and AI characters in both games only had "a rudimentary intelligence".[4] A May 1994 survey of strategic space games set in the year 2000 and later gave Tegel's two stars out of five and Strike Squad one star, stating that "there are better games of this type out there".[1]
Sequel
A sequel, Tegel's Mercenaries 2, was solicited in the Mindscape in-house catalog that was packaged with several contemporary Mindscape games, but it never appeared.
Mindcraft published Strike Squad later in 1993. Although the publisher, advertisements, box art, and documentation did not mention any connection, Computer Gaming World stated that "Strike Squad is indeed the sequel to Tegel's Mercenaries, completely and directly ... The story follows directly on the heels of development and revelations" in the earlier game.[3]
References
- Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
- Schuytema, Paul C. (May 1993). "Tegel's Mercenaries from Mindcraft". Computer Gaming World. p. 108. Retrieved 7 July 2014.
- Cirulis, Martin E. (January 1994). "The Mercenary's Reprise". Computer Gaming World. pp. 54, 56.
- Cirulis, Martin E. (February 1994). "The Year The Stars Fell". Computer Gaming World. pp. 94–104.