Tecmo Super Hockey

Tecmo Super Hockey is a professional hockey video game that was developed and published by Tecmo's American division, and released in 1994 for the Sega Genesis. An SNES version was planned, but cancelled. It was not licensed by the NHL, but did have a license from the NHLPA.

Tecmo Super Hockey
Developer(s)Tecmo
Publisher(s)Tecmo
Composer(s)Chip Burwell
Platform(s)Sega Genesis
Release1994
Genre(s)Professional hockey
Mode(s)Singleplayer, Multiplayer

The game received mixed reviews from critics, who called the game overly simplistic.

Gameplay

The game can be played by one or two players, and includes both preseason and regular games.[1] Playing a full season is also possible, with real NHL players of the time and stats in eight categories.[1]

The game features brief animated fight sequences that appear randomly to add excitement.[1]

Reception

Slapshot McGraw of GamePro praised the many options but criticized the sluggishness of the moves, and concluded "this simplistic cart probably won't satisfy serious gamers", only suggesting the game "if your store is out of NHL '95 or Brett Hull Hockey".[1]

Game Players called the game "an arcade-style cartridge with hints of a sim" which is entertaining but repetitive.[2]

Mega Fun magazine rated the game 39%, calling the game poorly programmed and the movement "like brontosaurs over the ice".[3]

Next Generation reviewed the game, rating it two stars out of five, and stated that "Tecmo Super Hockey winds up with the rest of the wanna-bes, who would be lucky to lace the skates of EA's phenomenal NHL '95."[4]

gollark: JSON and CBOR and whatnot are good formats for structured data, and you can parse those easily into structured data in your language of choice with about a gazillion tools (there's even `jq` for shell scripting!), and exchange them nicely over HTTP/TCP/whatever networking thing.
gollark: Which tends to be made up ad-hoc and be some terrible hard to parse thing.
gollark: If you want to translate structured data, which is what programs mostly operate on, into plaintext, you need some other format on top of that.
gollark: No, it's not, it's an... encoding, I guess.
gollark: Just because Unix does things doesn't make those things sensible.

See also

References

  1. "Tecmo Fires a Wrist Shot... and Misses". GamePro. No. 80. IDG. May 1995. p. 98.
  2. Game Players Issue 50 March 1995.
  3. "Mega Fun". www.kultboy.com. May 1995. Retrieved 2017-07-29.
  4. "Finals". Next Generation. No. 6. Imagine Media. June 1995. pp. 111–112.
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