Technorealism

Technorealism is an attempt to expand the middle ground between techno-utopianism and Neo-Luddism by assessing the social and political implications of technologies so that people might all have more control over the shape of their future.[1] An account cited that technorealism emerged in the early 1990s and was introduced by Douglas Rushkoff and Andrew Shapiro. In a manifesto released, which described the term as a new generation of cultural criticism, it was stated that the goal was not to promote or dismiss technology but to understand it so the application could be aligned with basic human values.[2] Technorealism suggests that a technology, however revolutionary it may seem, remains a continuation of similar revolutions throughout human history.[3]

Approach

The technorealist approach involves a continuous critical examination of how technologies might help or hinder people in the struggle to improve the quality of their lives, their communities, and their economic, social, and political structures.[4] In addition, instead of policy wonks, experts, and the elite, it is the technology critic who assumes the center stage in the discourse of technology policy issues.[1]

Although technorealism began with a focus on U.S.-based concerns about information technology, it has evolved into an international intellectual movement with a variety of interests such as biotechnology and nanotechnology.[5]

gollark: Most of these videos just use video codec hax to repeat 1 over and over again, or break after a few minutes.
gollark: I'm glad this does *actually* contain 5000 cheeses.
gollark: It has lines representing the interactions between various services.
gollark: It's a diagram I needed to make last week to explain what RSAPI did.
gollark: Fear it.

See also

Ethics

References

  1. Wilhelm, Anthony (2000). Democracy in the Digital Age: Challenges to Political Life in Cyberspace. New York: Routledge. p. 22. ISBN 0203902548.
  2. Campbell, Heidi (2005). Exploring Religious Community Online: We are One in the Network. New York: Peter Lang. p. 17. ISBN 0820471054.
  3. Nayar, Pramod (2004). Virtual Worlds: Culture and Politics in the Age of Cybertechnology. Thousand Oaks, CA: SAGE Publications. p. 91. ISBN 0761932283.
  4. "Technorealism". Retrieved 2007-02-22.
  5. Berkman Center for Internet & Society (1998). "Conference on Technorealism: How should we think about technology". Retrieved 2007-02-06. Cite journal requires |journal= (help)
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