Team Yankee (video game)

Team Yankee is a video game adaptation of the 1987 Harold Coyle's World War III novel Team Yankee that was developed by British studio Oxford Digital Enterprises for the Amiga, Atari ST, MS-DOS and Commodore CDTV systems.

Team Yankee
Developer(s)Oxford Digital Enterprises
Publisher(s)Empire Software
Artist(s)Kevin R. Ayre
Gareth B. Williams
Platform(s)Amiga, Atari ST, MS-DOS, CDTV
Release1987
Genre(s)Strategy
Simulation
Mode(s)Single player

It was released in 1990 by publisher Empire Software, and was followed by two sequels that used the same game engine (titled Pacific Islands and War in the Gulf). Team Yankee is a mixture of real-time strategy and simulation game and uses a 3D environment and 2D sprites. The player is able to use several well-known late Cold War-era tanks and other armoured vehicles (M1 Abrams, M2 Bradley IFV, M113, T-72, T-62 and BMP-2).

Reception

1992 and 1994 Computer Gaming World surveys of wargames with modern settings gave the game two stars out of five, describing it as "an arcade-like product trying to pass as a simulation of modern tactical armored warfare".[1][2] A full review by the magazine in 1992 criticized Team Yankee's lack of infantry (making the machines guns useless) or air power (despite the aircraft on the box art). The magazine concluded that it, while more realistic than Pacific Islands, was not for "the hard-core wargamer, but are for people who enjoy a quick and relatively easy run-through of a tank game".[3]

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gollark: ```Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr p ge mca cmov pat pse36 clflush dts acpi mmx fxsr ss e sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm c onstant_tsc art arch_perfmon pebs bts rep_good nop l xtopology nonstop_tsc cpuid aperfmperf tsc_known _freq pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid sse4_1 sse4 _2 x2apic movbe popcnt tsc_deadline_timer aes xsav e avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_ fault epb invpcid_single pti ssbd ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsb ase tsc_adjust bmi1 avx2 smep bmi2 erms invpcid mp x rdseed adx smap clflushopt intel_pt xsaveopt xsa vec xgetbv1 xsaves dtherm ida arat pln pts hwp hwp _notify hwp_act_window hwp_epp md_clear flush_l1d```
gollark: Architecture: x86_64CPU op-mode(s): 32-bit, 64-bitByte Order: Little EndianAddress sizes: 39 bits physical, 48 bits virtualCPU(s): 4On-line CPU(s) list: 0-3Thread(s) per core: 2Core(s) per socket: 2Socket(s): 1NUMA node(s): 1Vendor ID: GenuineIntelCPU family: 6Model: 142Model name: Intel(R) Core(TM) i5-7200U CPU @ 2.50GHzStepping: 9CPU MHz: 861.413CPU max MHz: 3100.0000CPU min MHz: 400.0000BogoMIPS: 5426.00Virtualization: VT-xL1d cache: 64 KiBL1i cache: 64 KiBL2 cache: 512 KiBL3 cache: 3 MiBNUMA node0 CPU(s): 0-3Vulnerability L1tf: Mitigation; PTE Inversion; VMX conditional cache f lushes, SMT vulnerableVulnerability Mds: Mitigation; Clear CPU buffers; SMT vulnerableVulnerability Meltdown: Mitigation; PTIVulnerability Spec store bypass: Mitigation; Speculative Store Bypass disabled via prctl and seccompVulnerability Spectre v1: Mitigation; __user pointer sanitizationVulnerability Spectre v2: Mitigation; Full generic retpoline, IBRS_FW, STIBP conditional, RSB filling
gollark: This is highly tetrahedral.
gollark: This is one of the least reliable servers I have ever potatOSed on.

References

  1. Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013.
  2. Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.
  3. Savage, Richard (December 1992). "Empire's Team Yankee & Pacific Islands". Computer Gaming World. p. 172. Retrieved 5 July 2014.


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