TeamCity
TeamCity is a build management and continuous integration server from JetBrains. It was first released on October 2, 2006[2] and is commercial software and licensed under a proprietary license: a freemium license for up to 100 build configurations and three free Build Agent licenses are available. Open Source projects may request a free license.
Developer(s) | JetBrains |
---|---|
Initial release | October 2, 2006 |
Stable release | |
Written in | Java |
Operating system | server-based Web application |
Type | Continuous integration |
License | Proprietary commercial software, Freeware for teams meeting supplier conditions |
Website | www |
Notable features
- Gated commits (prevents developers from breaking sources in a version control system by running the build remotely for local changes prior to commit)
- Build Grid. Allows running multiple builds and tests under different platforms and environments simultaneously
- Integrated code coverage, inspections and duplicates search
- Integration with IDEs: Eclipse, IntelliJ IDEA, Visual Studio
- Platforms supported: Java, .NET and Ruby
Supported version control systems
TeamCity supports the following version control systems:
- Git
- Mercurial (hg)
- Subversion (svn)
- Perforce
- Concurrent Versions System (CVS)
- StarTeam
- ClearCase (Base and UCM)
- Team Foundation Version Control (TFVC)
- Plastic SCM
- Visual SourceSafe (VSS)
- Vault[3]
gollark: I also go for the common thing of having giant battery buffers but also overengineering power generation enough that they never actually get used.
gollark: I mostly work with RF, so my stuff uses, generally... NuclearCraft fission/fusion systems, weird closed-cycle power systems using trees and whatnot, solar panels, that sort of thing.
gollark: Addons?
gollark: Because I once blew up an entire base that way with Gregtech.
gollark: You've never blown up a machine from feeding it 128EU/t instead of 32 or something?
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