Talislanta Sorcerer's Guide

Talislanta Sorcerer's Guide is a supplement published by Bard Games in 1988 for the fantasy role-playing game Talislanta.

Publication history

In 1982, Stephan Michael Sechi, Steven Cordovano and Vernie Taylor formed the company Bard Games to produce their own Dungeons & Dragons supplements. In 1986, due to personal and financial disagreements that arose after the publication of The Atlantis Trilogy, Sechi sold his shares in Bard Games to Cordovano and left} to begin work on another role-playing game system and its supplements. When Cordovano decided that he did not want to run Bard Games and sold it back to Sechi, Sechi had the opportunity to publish his new his new role-playing game, Talislanta.[1]:172

After publication of the game rules in The Talislantan Handbook in 1987, Sechi also published three supplements: A Naturalist's Guide to Talislanta, The Chronicles of Talislanta, and Talislanta Sorcerer's Guide.

Contents

Talislanta Sorcerer's Guide is a 104-page perfect-bound softcover book with illustrations by P.D. Breeding-Black and Patty Sechi. The book builds on the magic system outlined in The Talislantan Handbook, adding information about new spells, powerful magical tomes, magical and alchemical research, some of the more famous and inventive mages of Talislanta' past, new character classes of racial magicians, a section about the Lycean Arcanum teaching college of magic, the structure of the Omniverse that Talislanta is a part of, and a short work of fiction.[2]

Reception

In the July-August 1989 edition of Space Gamer (Vol. II No. 1), Craig Sheeley commented that "The book does contain useful information, especially the spells for dimension-bending and for dealing with the beings who enter through such interdimensional spells."[2]

In the March 1989 edition of Dragon (Issue #143), Jim Bambra found the short piece of fiction quite good, saying, "The story moves along ay a good pace and makes good reading." Bambra wasn't sure if this book was a necessary purchase, commenting that "The Sorcerer’s Guide is a useful addition to the Talislanta series, but it is not essential as magic is adequately covered in The Talislantan Handbook." However, he concluded, "it is a valuable sourcebook to anyone interested in studying the magic of Talislanta and its associated planes of existence."[3]

Four issues later, in the July 1989 edition of Dragon (Issue 147), Ken Rolston was not as impressed; his first impression was of an "awkward and unsophisticated jumble of high-fantasy magic ideas." He found the contents badly organized, and the "undetailed floor and city maps with brief description keys were unimpressive, and the adventure and scenario ideas were brief, common, and unexciting." However, for a referee looking to transport ideas from the book into a different role-playing system, Rolston thought the book was "more effective as an open-ended menu of ideas for the GM to develop in his own campaign." He concluded, "The virtues of the Talislanta Sorcerer’s Guide are not as sophisticated and polished as [...] other products [...] but the quantity and quality of high fantasy ideas here are noteworthy. Though not a first-class model of FRPG presentation or campaign development, as a sourcebook of ideas for high- fantasy campaigns [...] this book may be quite satisfying."[4]

Reviews

gollark: It's probably still better than the CPU.
gollark: GPUs can do that sort of parallel work very fast.
gollark: Have you tried offloading the hashing bits to the GPU?
gollark: Actually, you can calculate it from the aspect ratio (usually 16:9) and diagonal, I guess.
gollark: It also depends on aspect ratio, no?

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.
  2. Sheeley, Craig (July–August 1989). "Talislanta". Space Gamer. World Wide Wargames. 2 (1): 34–35.
  3. Bambra, Jim (March 1989). "Roleplaying Reviews". Dragon. TSR, Inc. (143): 74.
  4. Rolston, Ken (July 1989). "Role-playing reviews". Dragon. TSR, Inc. (147): 69–70.
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