Taiki Maekawa
Taiki Maekawa (前川 大樹, Maekawa Taiki, born July 22, 1979) is a former Japanese football player.
Personal information | |||
---|---|---|---|
Full name | Taiki Maekawa | ||
Date of birth | July 22, 1979 | ||
Place of birth | Numazu, Shizuoka, Japan | ||
Height | 1.82 m (5 ft 11 1⁄2 in) | ||
Playing position(s) | Goalkeeper | ||
Youth career | |||
1995–1997 | Shimizu Commercial High School | ||
Senior career* | |||
Years | Team | Apps | (Gls) |
1998–2000 | Honda | ||
2001–2002 | Vegalta Sendai | 0 | (0) |
2003–2006 | Sony Sendai | 34 | (0) |
* Senior club appearances and goals counted for the domestic league only |
Playing career
Maekawa was born in Numazu on July 22, 1979. After graduating from Shimizu Commercial High School, he joined Japan Football League club Honda in 1998. He played many matches as goalkeeper in 2000. In 2001, he moved to J2 League club Vegalta Sendai. Although he played 1 match in Emperor's Cup, he could not play at all in J2 League behind Norio Takahashi.[1] Although Vegalta was promoted to J1 League from 2002, he could not play at all in the match behind Takahashi and Kiyomitsu Kobari in 2002.[2][3] In 2003, he moved to Japan Football League club Sony Sendai. He retired end of 2006 season.
Club statistics
Club performance | League | Cup | League Cup | Total | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Season | Club | League | Apps | Goals | Apps | Goals | Apps | Goals | Apps | Goals |
Japan | League | Emperor's Cup | J.League Cup | Total | ||||||
1998 | Honda | Football League | ||||||||
1999 | Football League | 0 | 0 | - | 0 | 0 | ||||
2000 | 16 | 0 | - | 16 | 0 | |||||
2001 | Vegalta Sendai | J2 League | 0 | 0 | 2 | 0 | 0 | 0 | 2 | 0 |
2002 | J1 League | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2003 | Sony Sendai | Football League | 9 | 0 | - | 9 | 0 | |||
2004 | 2 | 0 | - | 2 | 0 | |||||
2005 | 14 | 0 | - | 14 | 0 | |||||
2006 | 9 | 0 | - | 9 | 0 | |||||
Total | 50 | 0 | 2 | 0 | 0 | 0 | 52 | 0 |
gollark: There was a buffer or something it needed which didn't seem to exist because of me hackily patching stuff together, so I just assumed 512 bytes was enough.
gollark: There are probably horrible issues in the code I hackily tweaked, but I can't see them and it doesn't cause immediate crashing, so I ignored it.
gollark: It leaks 28 bytes of memory once, because I thought it wasn't worth adding extra code to deallocate it on exit.
gollark: Although the current version, as far as I can tell, lacks any issues except a *minor* memory leak.
gollark: Sorry, happen.
External links
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