Systems simulation

Systems simulation is a set of techniques that uses computers to imitate the operations of various real-world tasks or processes through simulation. Computers are used to generate numeric models for the purpose of describing or displaying complex interaction among multiple variables within a system. The complexity of the system arises from the stochastic (probabilistic) nature of the events, rules for the interaction of the elements and the difficulty in perceiving the behavior of the systems as a whole with the passing of time.

Systems Simulation in Video Games

One of the most notable video games to incorporate systems simulation is Sim City,[1] which simulates the multiple systems of a functioning city including but not limited to: electricity, water, sewage, public transportation, population growth, social interactions (including, but not limited to jobs, education and emergency response).

gollark: The obvious solution is to just fix `builtins`.
gollark: This is basically just "call code outside your process" in a slightly different way.
gollark: Clothier is Haskell?
gollark: Sockets allow you to distribute stuff across multiple machines.
gollark: IPC is processes on the same computer, generally.

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