Sword of Rome

Sword of Rome is a board game for 2-5 players, designed by Wray Ferrell and first published in 2004 by GMT Games.[1] A second edition, which expanded the game to support five players, was published in 2010.

Sword of Rome
Designer(s)Wray Ferrell
Publisher(s)GMT Games
Publication date2004
Genre(s)Historical
Players2-5

Reception

It was awarded the 2004 Origins Award for Best Historical Board Game.[2]

gollark: I got 4 diamonds one time, then the TBM ran out of fuel and I left.
gollark: Yes.
gollark: Thoughts? Is this *too* cheaty?
gollark: Given that our slag production makes *about* one per ten seconds (probably less), and 12.8 units of 5 coal would be needed for 1 diamond, we could get one diamond every two minutes or so.
gollark: I figured out a terrible, terrible (in the sense of being slightly cheaty) way to get diamonds:1. hook up slag production to thermal centrifuge (there's a 1 slag -> tiny gold dust + 5 coal dust recipe)2. feed coal to compactor (makes compressed coal balls; without this it would need flint, but that's easy too)3. compress the coal ball into a ... compressed coal ball4. compress the compressed coal balls into a coal chunk (usually this would require obsidian, iron or bricks, but the compactor skips that too - obsidian is automateable easily but with large power input, though)5. compress coal chunk into diamond

References

  1. Fred Schwarz (March 28, 2005). "Sword of Rome – Boardgame Review". Armchair General.
  2. 2004 Origins Awards
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