Super Play (Sweden)

Super Play (often abbreviated SP) was a Swedish video game magazine. Started in March 1993 with the name Super Power, it was the first independent video game magazine in Sweden. Despite its independence, it initially only covered Nintendo games, but the coverage was extended to all major consoles in 1995. The name was changed in March 1996, and in June 2001 the magazine started covering PC games. Its monthly circulation was in 2003 25,000.[1] The editor in chief until November 2004 was Tobias Bjarneby, who left along with a large segment of the staff to form the new magazine Reset (which later merged with the magazine Player 1 to form LEVEL). The last editor in chief was Joakim Bennet, who succeeded Tommy Rydling in mid-2007.

Super Play
editor in chiefTobias Bjarneby
PublisherHjemmet Mortensen
First issueMarch 1993
Final issueAugust 2009
CountrySweden
Based inStockholm
LanguageSwedish
Websitehttp://www.superplay.se/ (defunct)
ISSN1401-8519

On 17 August 2009, Joakim Bennet announced that the magazine would be disestablished within the near future.[2][3] The last issue was released in October 2009. The last issue was dedicated to earlier versions of the magazine, which almost the entire magazine, including a behind-the-scenes and quotes from various numbers from all years. Also was an exclusive script describing the change from Super POWER to Super PLAY, which apparently was supposed to be called simply "Play", and the reviews all having the same layout from previous versions of the magazine, in addition to comments from the readers and exact same ads as previous versions, obviously outdated by then. Notoriously, the review of the PlayStation 3 game Uncharted 2: Among Thieves was the only one based on the layout used 1996-99 and had a yellow stripe, which was the color used by reviews on games from the original PlayStation.

Trivia

gollark: ```c#define L2 long long#define L4 L2 L2#define L8 L4 L4#define L16 L8 L8#define L32 L16 L16 L16int main() { L32 int bees = -0; printf("%d", bees); return -4;}```
gollark: I need to be VERY SURE it is long.
gollark: `rand() * 0xFFFF`?
gollark: Hmm, I should set it to *not* use zero but instead, say, 4?
gollark: This may be one of the highest-performance `malloc` implementations available.

References

  1. "Archived copy". Archived from the original on 28 August 2004. Retrieved 29 September 2007.CS1 maint: archived copy as title (link)
  2. Super PLAY säger hej då! Archived August 21, 2009, at the Wayback Machine
  3. Super PLAY läggs ned (in Swedish)


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