Strike It Lucky (Australian TV series)

Strike It Lucky is an Australian TV game show that appeared on the Nine Network in 1994

Strike It Lucky was based on a British show of the same name, which was based on an American show called Strike It Rich. The Australian Strike It Lucky was hosted by Ronnie Burns and cohosted by Jane Blatchford with Craig Huggins as the announcer . It was produced in the GTV 9 Studios of Melbourne.

The Main Game

Three teams of two compete to win cash and prizes by going across an archway of TV monitors on stage. On a team's turn, one member of that team was given a category with six possible answers. That player then must decide how many answers he/she must give (either two, three, or four) for two, three or four moves on their respective 10 monitored archway. If the player can complete the contract, their partner gets to move across their archway, otherwise the opposing team gets to complete the contract.

Each monitor, bar the last, hides a prize or a "Hot Spot". There was always between five and eight Hot Spots hidden between all three teams' monitors. Each time the team in control reveals a prize, they win that prize and can decide to either bank the prize(s) and pass control to the next team or reveal another monitor. Deciding to keep playing is a risk because if at any time they reveal a Hot Spot, they lose all the prizes earned at that point and control goes the opponents. But, if they can make their required number of moves without hitting the Hot Spot, they automatically bank their prizes.

Along the way, the moving player could uncover some special spaces and here's some of them:

  • Lucky Strike - Striking that screen won $100 is cash which was automatically theirs to keep win or lose the game; also that player would get a free move.
  • Free Move - self explanatory

The last monitor of the ten for each team is a question. The team can decide to answer it then or bank their prizes. The monitor before the question normally hides a holiday. A wrong answer forfeits the prizes not banked and the game continues, while a right answer wins the game.

Should time run out before a winner was decided, the team who's furthest ahead wins the game. If the game ended in a tie, the tied players get to answer the final question with the first player to buzz-in with the correct answer winning the game.

The Bonus Game

Instead of playing the game across the board they now play top, middle or bottom, choosing one of the three monitors in each row to play.

Hidden throughout the 30 monitors are 10 arrows signifying a free move, another 10 are Hot Spots and the final 10 are true or false questions earning a move on a correct answer or a Hot Spot on an incorrect one. These are randomly allocated throughout the board.

On each column of monitors, the winning couple elects to hit the top, middle or bottom one. The aim of the game is for the couple to get from one side to the other without hitting more than three Hot Spots. Winning the bonus game won a prize package.

gollark: Basically, osmarksunnecessaryIRCserver™ receives connections from clients, for purposes. They are not actually considered registered until they set a nickname. So I currently have it loop and receive messages until it gets `NICK bees` or whatever, at which point it sends the welcome messages, write-locks the global state struct™, writes in the new client connection, and adds the nick to the in-use map.
gollark: Yes, but that would be annoying.
gollark: Hmm. It looks like I need software transactional memory or something, but ææææææ there are not really any good libraries for that?
gollark: What of Haskell 2010's 1274128946128946187461876481648 extensions?
gollark: IRC servers have rather a lot of global state and I have no idea how to manage it nicely.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.