Storm8

Storm8 Inc. is a mobile social game developer founded in 2009 by former Zynga designer, Garrett J. Remes, as well as former Facebook engineers, including Perry Tam, William Siu, Chak Ming Li, and Laura Yip [1][2] in Redwood Shores, California. Notable games include the Restaurant Story franchise, Dragon Story, Bubble Mania, Fantasy Forest Story, Castle Story and iMobsters.[3]

Storm8
IndustryVideo games
FoundedRedwood Shores, California
FoundersGarrett J. Remes, Perry Tam, William Siu, Chak Ming Li, Laura Yip
Headquarters,
Websitestorm8.com

In 2015 the company had more than 50 million monthly active users and more than 1 billion downloads on iOS and Android.[4] The company also published games under the TeamLava, Shark Party and FireMocha brands,[5] until it consolidated it under Storm8 Studios in March 2015.[6]

History & milestones

In June 2011, Storm8 was one of the first free-to-play mobile game publishers to announce that they earned $1 million in a single day.[7] The following year, technology news site TechCrunch referred to Storm8 as the "quiet mobile gaming giant" for successfully building one of the biggest mobile social gaming networks without raising any venture capital funding, and remaining relatively quiet with the press.[8]

In December 2012, the company celebrated 2 million game downloads in one day.[9]

Expansion moves

In 2014 the company appointed game industry veterans, adding Disney, EA and Zynga experience to its leadership team.[10][11]

The company announced a deal with Hasbro Inc. in December 2014 to launch Monopoly Bingo! and Clue Bingo! on iOS and Android.[12][13]

gollark: Which probably implies interesting things of some sort.
gollark: I did read that while different languages have different syllable rates and different amounts of information per syllable, they all have very similar information transmission rates.
gollark: Verbs unnecessary. English low information density so possible to infer verbs from context in many cases.
gollark: I have at least 3 ideas saved somewhere.
gollark: Maybe I should writing.

References

  1. "Moving On From Facebook". Wall Street Journal. Retrieved 11 August 2015.
  2. https://www.crunchbase.com/person/laura-yip#/entity
  3. Storm8 Corporate Overview -- Games
  4. Dean Takahashi (March 3, 2015). "Mobile publisher Storm8 hits a billion downloads for its casual games". Retrieved 26 August 2015.
  5. "#15 Storm8 NO CHANGE". Pocket Gamer. March 18, 2013. Retrieved 11 August 2015.
  6. https://appdevelopermagazine.com/2458/2015/3/3/The-Storm8-Mobile-Game-Network-is-Now-Storm8-Studios-as-it-Announces-1-Billion-Downloads-at-GDC/
  7. Jim Squires (June 10, 2011). "Storm8 has their first million dollar day". Gamezebo. Retrieved 11 August 2015.
  8. Kim-Mai Cutler (May 7, 2012). "The Quiet Mobile Gaming Giant: Storm8 Passes 300M Downloads, Has Reached 100M Unique Devices". Tech Crunch. Retrieved 11 August 2015.
  9. Kim-Mai Cutler (December 31, 2012). "Storm8 Grabs 2M Downloads In One Day On Christmas". Tech Crunch. Retrieved 11 August 2015.
  10. "Storm8 hires duo of industry veterans". Develop. October 9, 2014. Retrieved 11 August 2015.
  11. https://venturebeat.com/2014/07/07/terence-fung-interview/
  12. Dean Takahashi (December 11, 2014). "Storm8 launches Monopoly Bingo! mobile game in deal with Hasbro". Venture Beat. Retrieved 11 August 2015.
  13. Mike Minotti (October 15, 2015). "Clue comes to mobile...in Bingo form". Venture Beat.
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