Stephen Dinehart

Stephen Erin Dinehart IV is an game maker, writer, and narrative designer. Trained at USC School of Cinematic Arts while on scholarship from Electronic Arts and The David Lynch Foundation, his works range from show writing for major theme parks, VR/AR, mobile and AAA video games.[1] Dinehart has worked with franchises and characters ranging from The Marvel Universe and Mario to Batman and Lord of the Rings.[2] Best known for his work in video games and themed entertainment, Stephen claimed to have written the job description and taken the first "narrative designer" position at THQ in 2006.[3] Dinehart is an alumnus of companies such as THQ, Electronic Arts, Activision and others.[3]

Stephen Dinehart
Born
Stephen Erin Dinehart IV
Alma materCollege for Creative Studies
The University of Southern California School of Cinematic Arts
AwardsSee below

As defined by Dinehart, interactive narrative design combines ludology, narratology and game design to form interactive entertainment development methodologies. It is a narratological craft which focuses on the structuralist, or literary semiotic creation of stories via viewer/user/player (VUP) navigated dataspaces.[4] These interactive narrative experiences allow the player to witness data as navigable, participatory, and dramatic in real-time:[5] The goal of which he calls in his book narrative designer "unlocking experience so we might synthesize it for dramatic purposes, imbuing play within interactive narrative systems with strong neural coupling potential and using the subsequent cognitive bias to make for a better world within which we all may love and play."[6]

Relic Entertainment was a final nominee for "Best Writing for a Game Production" for Company of Heroes: Opposing Fronts at the 2nd Annual Canadian Awards for the Electronic & Animated Arts (2007), and the game won "Nokia Award for Outstanding Innovation in Gaming."[7]

Dinehart earned an MFA from the University of Southern California's School of Cinematic Arts Interactive Media Division, and a BFA in Animation & Digital Media from the College for Creative Studies in Detroit.[8]

Works

Awards

gollark: Oh, I don't think you can do that.
gollark: What did you expect it to do?
gollark: As weird as it is, potatOS is actually some of the most battle-tested CC sandboxing stuff.
gollark: `pcall(getfenv)` triggered an optimization or something which made it return the wrong environment, so I had to hackily bodge around that in PotatoBIOS.
gollark: Another one was when websockets were shared incorrectly due to some really stupid code, leading to... issues with websocket events again.

References

  1. "Stephen E. Dinehart". IMDb. Retrieved 2018-11-25.
  2. "The VUP - Transmedia and Crossmedia Convergence in a Connected World". Convergenceishere.weebly.com. Archived from the original on 2019-05-03. Retrieved 2013-02-18.
  3. "Features - Narrative Design For Company Of Heroes: Stephen Dinehart On Writing For Games". Gamasutra. Retrieved 2013-02-18.
  4. Dinehart, Stephen E. "Defining Interactive Narrative Design 2". The Narrative Design Explorer. Archived from the original on 2011-02-27. Retrieved 2010-09-02.
  5. Dinehart, Stephen E. "What is Interactive Narrative Design?". The Narrative Design Explorer. Retrieved 2013-02-18.
  6. Dinehart, Stephen (2018-07-21). Narrative Designer: Fabulator Ludus. CreateSpace Independent Publishing Platform. ISBN 9781985672420.
  7. Archived May 27, 2010, at the Wayback Machine
  8. "Archived copy". Archived from the original on 2009-07-20. Retrieved 2009-07-28.CS1 maint: archived copy as title (link)
  9. "Constantine Credits". MobyGames. MobyGames. Retrieved 2019-11-27.
  10. "Cloud Credits". MobyGames. MobyGames. Retrieved 2019-11-27.
  11. "The Lord of the Rings: The Battle for Middle-earth II Credits". MobyGames. MobyGames. Retrieved 2019-11-27.
  12. "Company of Heroes: Opposing Fronts Credits". MobyGames. MobyGames. Retrieved 2019-11-27.
  13. "Warhammer 40,000: Dawn of War - Soulstorm Credits". MobyGames. MobyGames. Retrieved 2019-11-27.
  14. "Company of Heroes: Tales of Valor Credits". MobyGames. MobyGames. Retrieved 2019-11-27.
  15. "F.3.A.R. Credits". MobyGames. MobyGames. Retrieved 2019-11-27.
  16. Litten, Matt (2012-10-05). "Elan Awards: And the Nominees Areā€¦". Retrieved 2013-02-18.
  17. https://web.archive.org/web/20090929233559/http://www.gamezone.com/news/02_20_08_05_10PM.htm. Archived from the original on September 29, 2009. Retrieved February 16, 2010. Missing or empty |title= (help)
  18. Gamasutra. informa tech. 2006-02-02 https://www.gamasutra.com/view/news/98974/Slamdance_Guerilla_Gamemaker_Competition_Winners_Announced.php. Retrieved 2019-11-27. Missing or empty |title= (help)
  19. "2006 IGF Student Showcase Winners Announced". Independent Games Festival. informa tech. 2006-01-15. Retrieved 2019-11-27.
  20. Archived March 16, 2009, at the Wayback Machine
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