Stat padding

In sports, stat padding is an action that improves a player's statistics despite being of little benefit to his or her team or its chance of winning. An example would be a gridiron football player throwing long passes with an empty backfield on first down in the fourth quarter of a game in which his team was already leading by a large margin.

Stat padding is also noticeable in online computer games. A group of players might perform a series of actions which generally require little skill in order to raise a player's statistics. For example, in first person shooters, two or more players might join different teams and constantly kill one another, usually followed by a heal, revive, or respawn. Actions such as these are usually done on password-protected or empty game servers. An example of this in the popular online computer game Battlefield 2 would be when three players collude, one as a medic, another from the other team as a killer, and another person from the medic's team, called the "dummy", to be the victim. The killer shoots the dummy, and the medic then heals or revives his teammate. The killer shoots the dummy again and the process continues.

It is also possible to stat pad by completing objectives or performing actions in an empty server, or by co-operating with a player on another team. While co-operating with players on another team may pad stats, this is widely considered a form of cheating.

Examples of stat-padders

Russell Westbrook stacking up triple doubles.

James Harden dribbling the ball in iso 100 times then jacking up a shot

gollark: I got it working without that.
gollark: Compiled it? Why?
gollark: Basically, it uses Bucklescript (OCaml -> JS) and Rollup (JS -> slightly different JS) and getting them to cooperate is horrible, and also everything else is aargh.
gollark: I've been configuring a project which relies on JS build systems.
gollark: Otter madness. Otter, otter madness.

See also

References

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