Star Wars Chess

Star Wars Chess is a 1993 chess-playing video game developed by The Software Toolworks,[1] based on the Star Wars film franchise and published by Mindscape for MS-DOS, Sega CD and Windows 3.x.

Star Wars Chess
Cover art
Developer(s)The Software Toolworks
Publisher(s)Mindscape
Platform(s)DOS, Windows 3.x, Sega CD
Release1993
Genre(s)Chess
Mode(s)Single-player, Multiplayer

Plot

The story takes place sometime between the start and end of the Galactic Civil War between the Rebel Alliance and the Galactic Empire. The two forces establish an uneasy truce and decide to settle this with a game of chess in order to determine who holds the future for the galaxy.

Gameplay

The game follows the classic rules of chess. The player can play either as the Rebel Forces or the Dark Side. The chess pieces are portrayed as characters which match the rank of the chess piece. For the Rebel Forces (white), Luke Skywalker is the king, Princess Leia is the queen, C-3PO is the bishop, Chewbacca is the knight, Yoda is the rook, and R2-D2 is the pawn. For the Dark Side (black), Emperor Palpatine is the king, Darth Vader is the queen, Boba Fett is the bishop, Tusken Raiders are the knights, AT-ST's are the rooks, and the Stormtroopers are the pawns. When one chess piece takes an opposing one, a brief battle scene shows the chess piece character defeating the opponent.

Reception

Computer Gaming World concluded that T2 Chess Wars and Star Wars Chess "are examples of marketing at its best (or worst, depending on your point of view)".[2]

Mega Magazine giving Star Wars Chess a 60 percent rating stating “The chances are that if you take your chess at all seriously, you wouldn’t really enjoy this.”[3]

In 1996, Computer Gaming World declared Star Wars Chess the 49th-worst computer game ever released stating: “Proof that there really is no intelligent life (or AI) even in a galaxy far, far away”.[4]

gollark: And my idea for how the buying/selling would work is that you'd create a "sell order" if you wanted to sell it, and set a price, and your share would be sold as soon as anyone created a "buy order" with that price or a higher one.
gollark: The auctioning could be done with a Vickrey auction, which apparently "gives bidders an incentive to bid their true value", which seems like a good property.
gollark: My suggested way for it to work has always been having meme shares pay dividends (based on upvotes, maybe every hour or after a fixed time or something), giving the creator some of the shares, and selling the others to "the market" (maybe via some sort of short auction mechanism?), then just letting everyone trade them freely until they pay out.
gollark: Investing is a losing proposition, or at least a breaking-even-usually one, sooo...
gollark: Yep!

References

  1. "The Game Fan 32Bit System Shoot Out - Who Will Lead Us Into The Next Generation?". GameFan. Vol. 2 no. 7. Shinno Media. June 1994. pp. 146–147.
  2. Kee, Jay (March 1994). "Darth Vader vs. The Terminator". Computer Gaming World. pp. 90–94.
  3. Star Wars Chess (PDF). Future Publishing. August 1994. p. 69.
  4. Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
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