Sqwurm
Sqwurm is a 1979 card game designed by Merle M. Rasmussen and published by Game Time Productions.
Gameplay
Sqwurm is a fantasy card game in which the players attempt to conjure up a dragon and prevent the other players from completing their dragon first.[1]
Reception
Jerry Epperson reviewed Sqwurm in The Space Gamer No. 29.[1] Epperson commented that "Sqwurm is a game that you will either love or hate. It is simple enough that an 8-year-old can play it, but the strategies that are possible in the game rival those of a boardgame."[1]
gollark: In release mode, integer overflows are still DEFINED.
gollark: We should just use bigints literally everywhere.
gollark: Great, so C compilers can add safety™ things too.
gollark: Integer overflows will at least *panic* in debug mode, rather than silently being weird.
gollark: Memory safety bugs are mostly prevented, and I think these are worst as they can, as I said, lead to unpredictable behavior, and remote code execution, and other such badness.
References
- Epperson, Jerry (July 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (29): 26.
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