SoundJam MP

SoundJam MP was an MP3 player for classic Mac OS-compatible computers and Rio-compatible hardware synchronization manager that was released in July 1999 and was available until June 2001. Jeff Robbin and Bill Kincaid developed SoundJam MP with assistance from Dave Heller. Robbin and Kincaid chose Casady & Greene to publish SoundJam MP. Apple, Inc. purchased SoundJam MP in 2000 and further developed the code to create iTunes version 1.0. Casady and Greene ceased publication of SoundJam MP in June 2001 at the request of the developers.

SoundJam MP
Original author(s)Bill Kincaid, Jeff Robbin and Dave Heller
Developer(s)Casady & Greene
Initial releaseJuly 14, 1999 (1999-07-14)
Final release
2.5.3 / April 11, 2001 (2001-04-11)
Operating systemMac OS 8, Mac OS 9
TypeMedia player, handheld device synchronizer
LicenseProprietary commercial software
Websitewww.soundjam.com (archived)

History

SoundJam MP Free audio player interface and master playlist window

Prior to working together on SoundJam MP, Jeff Robbin and Bill Kincaid had worked for Apple in the 1990s as system software engineers assigned to the Copland operating system, a project that was abandoned before completion. After the Copland project's cancellation, Robbin and Kincaid left Apple. Robbin went on to create Conflict Catcher, a Mac OS utility, and Kincaid worked at a startup.

Kincaid created Mac-compatible hardware and device driver support for the Diamond Rio line of digital audio players. He then enlisted Robbin to develop the front-end for the MP3-player software they named SoundJam MP.[1] Dave Heller later joined them, completing the core team. The development team chose Casady & Greene to publish SoundJam MP because the company had previously published Robbin's Conflict Catcher. David Pogue wrote SoundJam MP's documentation.

SoundJam MP became a successful product in the Mac music player market,[2] competing with Panic's Audion.

Acquisition

In early 2000, Apple wanted to purchase MP3 player software for use with Apple's desktop computers. Apple sought meetings with both Panic and Casady & Greene. Caught up in negotiations with AOL, Panic was not able to set up a meeting with Apple.[3] Turning instead to Casady & Greene, Apple purchased the rights to the SoundJam MP software in a deal covered by a two-year secrecy clause.[4]

Working as employees of Apple, Robbin, Kincaid and Heller continued to develop the software which would become iTunes.[4] All three continue to work at Apple; Robbin is the lead developer of iTunes.[5][6]

On January 9, 2001, Apple debuted iTunes 1.0 to the public. Curious Macintosh users immediately began poking through iTunes' resource fork, where they discovered numerous strings and other resources that indicated iTunes was a re-engineered SoundJam MP.

After a request from Robbin and Kincaid, Casady & Greene ceased distribution of SoundJam MP on June 1, 2001.[7]

gollark: ···
gollark: ···÷÷÷
gollark: Probably, but they're triangles.
gollark: Perhaps that is the uncool, conventional form.
gollark: According to the consensus of some people we have a consensus of, it's gecken or gecki.

References

  1. "The True Story of SoundJam". panic.com. Panic Inc.
  2. Sasser, Cabel (2016-02-05). "Panic History".
  3. Sasser, Cabel (2007). "The True Story of Audion". panic.com. Panic Inc.
  4. dePlume, Nick (2003-07-03). "WSJ: Casady & Greene "forbidden" from discussing iTunes deal". Think Secret. The dePlume Organization LLC. Archived from the original on 2008-01-16.
  5. Kahney, Leander (2006-10-17). "Straight Dope on the IPod's Birth". wired.com. Condé Nast.
  6. Schlender, Brent (2005-02-21). "How Big Can Apple Get?". Fortune Magazine. Cable News Network.
  7. Chaffin, Bryan (2001-05-06). "Casady & Greene Discontinues SoundJam MP At Developer's Request". The Mac Observer. The Mac Observer, Inc.
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