Kimarite

Kimarite (決まり手, "Deciding technique") are winning techniques in a sumo bout. For each bout in a Grand Sumo tournament (or honbasho), a sumo referee, or gyōji, will decide and announce the type of kimarite used by the winner. It is possible (although rare) for the judges to modify this decision later. Records of the kimarite are kept and statistical information on the preferred techniques of different wrestlers can be deduced easily. For example, a pie chart of the kimarite used by each sekitori in the past year can be found on the Japan Sumo Association webpage.

Since 2001, the Japan Sumo Association recognizes 82 types of kimarite (and 5 winning non-techniques), but only about a dozen are used regularly.[1] For example, yorikiri, oshidashi and hatakikomi are frequent methods used to win bouts. In addition to kimarite, a bout can end in a disqualification if either wrestler makes a foul (禁手, kinjite), such as striking with a closed fist.

The following is a full list of kimarite. Literal translations of the Japanese are also given.

Kihonwaza 基本技

Basic techniques. These, with the exception of the rarely seen Abisetaoshi, are some of the most common kimarite in sumo.

Abisetaoshi 浴びせ倒し

Forcing down the opponent on their back by leaning forward while in a grappling position (backward force down).

Oshidashi 押し出し

Pushing the opponent out of the ring without holding their mawashi or belt, nor fully extending his arms. Hand contact must be maintained through the push (front push out).

Oshitaoshi 押し倒し

Pushing the opponent down out of the ring (the opponent falls out of the ring instead of backing out) without holding their mawashi. Hand contact is maintained throughout the push (front push down).

Tsukidashi 突き出し

Thrusting the opponent backwards out of the ring with one or a series of hand thrusts. The attacker does not have to maintain hand contact (front thrust out).

Tsukitaoshi 突き倒し

Yorikiri

Thrusting the opponent down out of the ring (the opponent falls over the edge) onto their back with a hard thrust or shove (front thrust down).

Yorikiri 寄り切り

Maintaining a grip on the opponent's mawashi, the opponent is forced backwards out of the ring (frontal force out).

Yoritaoshi 寄り倒し

Maintaining a grip on the opponent's mawashi, the opponent is forced backwards out of the ring and collapses on their back from the force of the attack (front crush out).

Nagete 投げ手

Throwing techniques.

Ipponzeoi 一本背負い

While moving backwards to the side, the opponent is pulled past the attacker and out of the ring by grabbing and pulling their arm with both hands (one-armed shoulder throw).

Kakenage 掛け投げ

Lifting the opponent's thigh with one's leg, while grasping the opponent with both arms, and then throwing the off-balance opponent to the ground (hooking inner thigh throw).

Koshinage 腰投げ

Bending over and pulling the opponent over the attacker's hip, then throwing the opponent to the ground on their back (hip throw).

Kotenage 小手投げ

The attacker wraps their arm around the opponent's extended arm (差し手 - gripping arm), then throws the opponent to the ground without touching their mawashi. A common move (armlock throw).

Kubinage 首投げ

The attacker wraps the opponent's head (or neck) in his arms, throwing him down (headlock throw).

Nichonage 二丁投げ

Extending the right (left) leg around the outside of the opponent's right (left) knee thereby sweeping both of his legs off the surface and throwing him down (body drop throw).

Shitatedashinage 下手出し投げ

The attacker extends their arm under the opponent's arm to grab the opponent's mawashi while dragging the opponent forwards and/or to the side, throwing them to the ground (pulling underarm throw).

Shitatenage 下手投げ

The attacker extends their arm under the opponent's arm to grab the opponent's mawashi and turns sideways, pulling the opponent down and throwing them to the ground (underarm throw).

Sukuinage 掬い投げ

The attacker extends their arm under the opponent's armpit and across their back while turning sideways, forcing the opponent forward and throwing him to the ground without touching the mawashi (beltless arm throw).

Tsukaminage つかみ投げ

The attacker grabs the opponent's mawashi and lifts his body off the surface, pulling them into the air past the attacker and throwing them down (lifting throw).

Azumafuji defeats Tochinishiki by uwatenage

Uwatedashinage 上手出し投げ

The attacker extends their arm over the opponent's arm/back to grab the opponent's mawashi while pulling them forwards to the ground (pulling overarm throw).

Uwatenage 上手投げ

The attacker extends their arm over the opponent's arm to grab the opponent's mawashi and throws the opponent to the ground while turning sideways (overarm throw).

Yaguranage 櫓投げ

With both wrestlers grasping each other's mawashi, pushing one's leg up under the opponent's groin, lifting them off the surface and then throwing them down on their side (inner thigh throw).

Kakete 掛け手

Leg tripping techniques.

Ashitori 足取り

Grabbing the opponent's leg and pulling upward with both hands, causing the opponent to fall over (leg pick).

Chongake ちょん掛け

Hooking a heel under the opponent's opposite heel and forcing them to fall over backwards by pushing or twisting their arm (pulling heel hook).

Kawazugake 河津掛け

Wrapping one's leg around the opponent's leg of the opposite side, and tripping him backwards while grasping onto his upper body (hooking backward counter throw).

Kekaeshi 蹴返し

Kicking the inside of the opponent's foot. This is usually accompanied by a quick pull that causes the opponent to lose balance and fall (minor inner foot sweep).

Ketaguri 蹴手繰り

Directly after tachi-ai, kicking the opponent's legs to the outside and thrusting or twisting him down to the dohyō (pulling inside ankle sweep).

Kirikaeshi 切り返し

The attacker places his leg behind the knee of the opponent, and while twisting the opponent sideways and backwards, sweeps him over the attacker's leg and throws him down (twisting backward knee trip).

Komatasukui 小股掬い

When an opponent responds to being thrown and puts his leg out forward to balance himself, grabbing the underside of the thigh and lifting it up, throwing the opponent down (over thigh scooping body drop).

Kozumatori 小褄取り

Lifting the opponent's ankle from the front, causing them to fall (ankle pick).

Mitokorozeme 三所攻め

A triple attack. Wrapping one leg around the opponent's (inside leg trip), grabbing the other leg behind the thigh, and thrusting the head into the opponent's chest, the attacker pushes him up and off the surface, then throwing him down on his back (triple attack force out).

This is a very rare technique, first used in the modern era by Mainoumi Shūhei, who used it two or three times in the early 1990s (officially twice, on a third occasion his win was judged by most observers to be a mitokorozeme, but was officially judged an uchigake).

This technique was used in a victory by Ishiura against Nishikigi on Day 8 (Sunday, November 17, 2019) of the Fukuoka Basho (Sumo Tournament), for the first time in makuuchi since Mainoumi in 1993.[2]

Nimaigeri 二枚蹴り

Kicking an off-balance opponent on the outside of their standing leg's foot, then throwing him to the surface (ankle kicking twist down).

Omata 大股

When the opponent escapes from a komatsukui by extending the other foot, the attacker switches to lift the opponent's other off-balance foot and throws him down (thigh scooping body drop).

Sotogake 外掛け

Wrapping the calf around the opponent's calf from the outside and driving him over backwards (outside leg trip). The UFC light heavyweight champion Lyoto Machida, with a sumo background, has successfully used this multiple times in the course of his mixed martial arts career.

Sotokomata 外小股

Directly after a nage or hikkake is avoided by the opponent, grabbing the opponent's thigh from the outside, lifting it, and throwing them down on their back (over thigh scooping body drop).

Susoharai 裾払い

Directly after a nage or hikkake is avoided by the opponent, driving the knee under the opponent's thigh and pulling them down to the surface (rear foot sweep).

Susotori 裾取り

Directly after a nage is avoided by the opponent, grabbing the ankle of the opponent and pulling them down to the surface (ankle pick).

Tsumatori 褄取り

As the opponent is losing their balance to the front (or is moving forward), grabbing the leg and pulling it back, thereby ensuring the opponent falls to the surface (rear toe pick).

Uchigake 内掛け

Wrapping the calf around the opponent's calf from the inside and forcing him down on his back (inside leg trip).

Watashikomi 渡し込み

While against the ring of the surface, the attacker grabs the underside of the opponent's thigh or knee with one hand and pushes with the other arm, thereby forcing the opponent out or down (thigh grabbing push down).

Hinerite 捻り手

Twist down techniques.

Amiuchi 網打ち

A throw with both arms pulling on the opponent's arm, causing the opponent to fall over forward (the fisherman's throw). It is so named because it resembles the traditional Japanese technique for casting fishing nets.

Gasshohineri 合掌捻り

With both hands clasped around the opponent's back, the opponent is twisted over sideways (clasped hand twist down). See Tokkurinage.

Harimanage 波離間投げ

Reaching over the opponent's back and grabbing hold of their mawashi, the opponent is pulled over in front or beside the attacker (backward belt throw).

Kainahineri 腕捻り

Wrapping both arms around the opponent's extended arm and forcing him down to the dohyō by way of one's shoulder (two-handed arm twist down). (Similar to the tottari, but the body is positioned differently)

Katasukashi 肩透かし

Wrapping two hands around the opponent's arm, both grasping the opponent's shoulder and forcing him down (under-shoulder swing down).

Kotehineri 小手捻り

Twisting the opponent's arm down, causing a fall (arm lock twist down).

Kubihineri 首捻り

Twisting the opponent's neck down, causing a fall (head twisting throw).

Makiotoshi 巻き落とし

Reacting quickly to an opponent's actions, twisting the opponent's off-balance body down to the dohyō without grasping the mawashi (twist down).

Osakate 大逆手

Taking the opponent's arm extended over one's arm and twisting the arm downward, while grabbing the opponent's body and throwing it in the same direction as the arm (backward twisting overarm throw).

Sabaori 鯖折り

Grabbing the opponent's mawashi while pulling out and down, forcing the opponent's knees to the dohyō (forward force down).

Sakatottari 逆とったり

To wrap one arm around the opponent's extended arm while grasping onto the opponent's wrist with the other hand, twisting and forcing the opponent down (arm bar throw counter or "anti-tottari").

Shitatehineri 下手捻り

Extending the arm under the opponent's arm to grasp the mawashi, then pulling the mawashi down until the opponent falls or touches his knee to the dohyō (twisting underarm throw).

Sotomuso 外無双

Using the left (right) hand to grab onto the outside of the opponent's right (left) knee and twisting the opponent over one's left (right) knee (outer thigh propping twist down).

Tokkurinage 徳利投げ

Grasping the opponent's neck or head with both hands and twisting him down to the dohyō (two handed head twist down).

Tottari とったり

Wrapping both arms around the opponent's extended arm and forcing him forward down to the dohyō (arm bar throw).

Tsukiotoshi 突き落とし

Tsukiotoshi

Twisting the opponent down to the dohyō by forcing the arms on the opponent's upper torso, off of his center of gravity (thrust down).

Uchimuso 内無双

Using the left (right) hand to grab onto the outside of the opponent's left (right) knee and twisting the opponent down (inner thigh propping twist down).

Uwatehineri 上手捻り

Extending the arm over the opponent's arm to grasp the mawashi, then pulling the mawashi down until the opponent falls or touches his knee to the dohyō (twisting overarm throw).

Zubuneri ずぶねり

When the head is used to thrust an opponent down during a hineri (head pivot throw).

Sorite 反り手

Backwards body drop techniques.

Izori 居反り

Diving under the charge of the opponent, the attacker grabs behind one or both of the opponent's knees, or their mawashi and pulls them up and over backwards (backwards body drop).

Kakezori 掛け反り

Putting one's head under the opponent's extended arm and body, and forcing the opponent backwards over one's legs (hooking backwards body drop).

Shumokuzori 撞木反り

In the same position as a tasukizori, but the wrestler throws himself backwards, thus ensuring that his opponent lands first under him (bell hammer drop). The name is derived from the similarity to the shape of Japanese bell hammers.

Sototasukizori 外たすき反り

Ura (pink) performing tasukizori against Amakaze (blue) in Jan 2017; the first in the Juryo division and first in 65 years in professional sumo

With one arm around the opponents arm and one arm around the opponents leg, lifting the opponent and throwing him sideways and backwards (outer reverse backwards body drop).

Tasukizori たすき反り

With one arm around the opponents arm and one arm around the opponents leg, lifting the opponent perpendicular across the shoulders and throwing him down (kimono-string drop). The name refers to tasuki, the cords used to tie the sleeves of the traditional Japanese kimono.

Tsutaezori 伝え反り

Shifting the extended opponent's arm around and twisting the opponent behind one's back and down to the dohyō (underarm forward body drop).

Tokushuwaza 特殊技

Special techniques.

Hatakikomi 叩き込み

Hatakikomi

Slapping down the opponent's shoulder, back, or arm and forcing them to fall forwards touching the clay (slap down).

Hikiotoshi 引き落とし

Pulling on the opponent's shoulder, arm, or mawashi and forcing them to fall forwards touching the clay (hand pull down).

Hikkake 引っ掛け

While moving backwards to the side, the opponent is pulled past the attacker and out of the dohyō by grabbing and pulling their arm with both hands (arm grabbing force out).

Kimedashi 極め出し

Immobilizing the opponent's arms and shoulders with one's arms and forcing him out of the dohyō (arm barring force out).

Kimetaoshi 極め倒し

Immobilizing the opponent's arms and shoulders with one's arms and forcing him down (arm barring force down).

Okuridashi 送り出し

To push an off-balance opponent out of the dohyō from behind (rear push out).

Okurigake 送り掛け

To trip an opponent's ankle up from behind (rear leg trip).

Okurihikiotoshi 送り引き落とし

To pull an opponent down from behind (rear pull down).

Okurinage 送り投げ

To throw an opponent from behind (rear throw down).

Okuritaoshi 送り倒し

To knock down an opponent from behind (rear push down).

Okuritsuridashi 送り吊り出し

To pick up the opponent by his mawashi from behind and throw him out of the dohyō (rear lift out).

Okuritsuriotoshi 送り吊り落とし

To pick up the opponent by his mawashi from behind and throw him down on the dohyō (rear lifting body slam).

Sokubiotoshi 素首落とし

Pushing the opponent's head down from the back of the neck (head chop down).

Tsuridashi 吊り出し

Tochinishiki defeats Wakanohana by tsuridashi

While wrestlers face each other, to pick up the opponent by his mawashi and deliver him outside of the dohyō (lift out).

Tsuriotoshi 吊り落とし

While wrestlers face each other, to pick up the opponent by his mawashi and slam him onto the dohyō (lifting body slam).

Ushiromotare 後ろもたれ

While the opponent is behind the wrestler, to back up and push him out of the dohyō (backward lean out).

Utchari うっちゃり

When near the edge of the dohyō, to bend oneself backwards and twist the opponent's body until he steps out of the dohyō (backward pivot throw).

Waridashi 割り出し

To push one foot of the opponent out of the ring from the side, extending the arm across the opponent's body and using the leg to force him off balance (upper-arm force out).

Yobimodoshi 呼び戻し

Reacting to the opponent's reaction to the attacker's inside pull, the attacker pulls them off by grabbing around them around the waist, before throwing them down (pulling body slam).

Hiwaza 非技

Non-techniques. There are five ways in which a wrestler can win without employing a technique.

Fumidashi 踏み出し

The opponent accidentally takes a backward step outside the ring with no attack initiated against him (rear step out).

Isamiashi 勇み足

In the performance of a kimarite, the opponent inadvertently steps too far forward and places a foot outside the ring. (forward step out).

Koshikudake 腰砕け

The opponent falls over backwards without a technique being initiated against him. This usually happens because he has over-committed to an attack. (inadvertent collapse).

Tsukihiza つきひざ

The opponent stumbles and lands on one or both knees without any significant prior contact with the winning wrestler (knee touch down).

Tsukite つき手

The opponent stumbles and lands on one or both hands without any significant prior contact with the winning wrestler (hand touch down).

Others

Databases for sumo bouts, such as Sumo Reference, may list other win conditions alongside the current 87 kimarite for statistical and historical purposes.[3]

Fusen 不戦

The opponent is absent for the scheduled bout (by default). There are also corresponding terms for winning by default (不戦勝, fusenshō) and losing by default (不戦敗, fusenpai). Wins and losses by fusen are also visually recorded as black and white squares rather than the normal black and white circles.

Hansoku 反則

The opponent is disqualified (infraction). This can be as a result of a wrestler committing a foul (禁じ手, kinjite, "forbidden technique") or other violation, such as having their mawashi come undone.[4]

Archaic kimarite and draws

The Japan Sumo Association did not attempt to start standardizing kimarite decisions until 1935 and has modified its official list several times since.[1][5] As a result, databases containing sumo results from earlier periods may list kimarite that are no longer recognized.

Additionally, the Japan Sumo Association has, over time, phased out the use of various draw states in favor of rematches (取り直し, torinaoshi) and forfeitures.[6][7] Similar to fusen, the various draw states were recorded visually in a different manner than normal victories and loses, employing white triangles for both wrestlers instead.[8][9][10][11]

gollark: Ah, I see you mean the coefficient of determination, from statistics.
gollark: r2?
gollark: Interesting!
gollark: Do they not?
gollark: Oh please, like humans can do randomness.

See also

References

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