Slipgate Ironworks

Slipgate Ironworks ApS (formerly Interceptor Entertainment ApS and Slipgate Studios ApS) is a Danish video game developer based in Aalborg, founded in 2010 by Frederik Schreiber.

Slipgate Ironworks ApS
Formerly
  • Interceptor Entertainment ApS (2010–2017)
  • Slipgate Studios (2017–2019)
Subsidiary
IndustryVideo games
Founded2010 (2010) in Herning, Denmark
FoundersFrederik Schreiber
Headquarters,
Denmark
Key people
Frederik Schreiber (managing director)
ParentSlipgate Holding ApS
Websiteslipgate-ironworks.com

History

Interceptor Entertainment was founded in 2010 by managing director Frederik Schreiber, at the time based in Herning.[1] The company's first project was Duke Nukem 3D: Reloaded, a fan remake of Duke Nukem 3D announced in October 2010 but put on hold in September 2011.[2] In February 2014, Interceptor teased a new game titled Duke Nukem: Mass Destruction. In response, Gearbox Software, the owners of the Duke Nukem trademark, filed a lawsuit against the company. The game's name was changed to Bombshell by May.[3] In March 2014, Interceptor part-owner SDN Invest acquired 3D Realms.[4]

In September 2016, Interceptor and 3D Realms announced Rad Rodgers, an action platformer game running on Unreal Engine 4 and starring the title character and his console-come-to-life friend Dusty (voiced by Jon St. John). The studio started a Kickstarter crowdfunding campaign with an aim of $50,000, raising a total of $81,861 within 30 days.[5] In March 2017, Interceptor announced that it was restructuring, expecting to assume a new name within the following months.[6] The studio rebranded as Slipgate Studios and sold the Rad Rogers intellectual property off to THQ Nordic.[7] To avoid confusion with an eponymous company based in Las Vegas, Slipgate Studios changed its name to Slipgate Ironworks, the name of a defunct company formerly run by John Romero, in March 2019.[8]

Games developed

Year Title Publisher Platform(s)
Win PS4 XBO NS
2013Rise of the TriadApogee SoftwareYesNoNoNo
2016Bombshell3D RealmsYesNoNoNo
2018Rad RodgersTHQ NordicYesYesYesYes
2019Ancestors Legacy (port)1C EntertainmentYesYesYes
Daymare: 1998 (port)YesYesNo
Wrath: Aeon of Ruin (port)1C EntertainmentYesYesYes
2020Kingpin: Reloaded3D RealmsYesYesYesYes
GhostrunnerAll in! GamesYesYesYes
SiN: ReloadedNightdive StudiosYesYesYesYes
Of Bird and Cage (port)All in! GamesYesYesYes
Paradise Lost (port)All in! GamesYesYesYes
Metamorphosis (port)All in! GamesYesYesYes

Cancelled

gollark: Of course you can make it tail recursive.
gollark: So you can just do that.
gollark: Anyway, when *I* needed to implement a highly recursive algorithm in a way which wouldn't hit stack issues in an esoteric language I designed with tail call elimination, I just stole a CPS version of it from a Haskell reddit post.
gollark: This sounds like Dijkstra's algorithm but slightly worse.
gollark: Well, it's that or do various forms of accursedness to move stack stuff onto the heap.

References

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