Skull Caps
Skull Caps, the RTS video game sequel to Baldies, was developed by Creative Edge Software and published by Ubi Soft in 1998.[1] Available localizations include English, French, German, Italian, Spanish versions.[2]
Skull Caps | |
---|---|
Developer(s) | Creative Edge Software |
Publisher(s) | Ubi Soft |
Series | Baldies |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Construction and management simulation, god game, real-time strategy |
Mode(s) | Single-player, multiplayer |
Gameplay
Player takes command of creatures named skullies that are pitted against hairies. There are 45 levels. Map of each level is made upon real landscapes. To proceed to the other level skullies have to destroy all hostile units and buildings.
Gamers have options to play single player or LAN.[2]
Facts
Skull Caps is a sequel to Baldies, real-time strategy game by Creative Edge Software.[3]
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gollark: I may need to improve the potatOS antivirus.
gollark: I've not *heard* of one.
gollark: A common obfuscation technique in the CC community is `string.dump`ing your code to bytecode so you can't (very easily) read the original source.
gollark: Lua bytecode is interesting, though I don't know much about its workings.
References
- SKULLCAPS. Dosgames.com. Retrieved 2014-10-15.
- Skull Caps.Uvlist.net.
- Baldies.Giantbomb.com. Retrieved 2014-10-22.
External links
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