Skull Caps

Skull Caps, the RTS video game sequel to Baldies, was developed by Creative Edge Software and published by Ubi Soft in 1998.[1] Available localizations include English, French, German, Italian, Spanish versions.[2]

Skull Caps
Developer(s)Creative Edge Software
Publisher(s)Ubi Soft
SeriesBaldies
Platform(s)Microsoft Windows
Release
Genre(s)Construction and management simulation, god game, real-time strategy
Mode(s)Single-player, multiplayer

Gameplay

Gameplay screenshot.

Player takes command of creatures named skullies that are pitted against hairies. There are 45 levels. Map of each level is made upon real landscapes. To proceed to the other level skullies have to destroy all hostile units and buildings.

Gamers have options to play single player or LAN.[2]

Facts

Skull Caps is a sequel to Baldies, real-time strategy game by Creative Edge Software.[3]

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gollark: I may need to improve the potatOS antivirus.
gollark: I've not *heard* of one.
gollark: A common obfuscation technique in the CC community is `string.dump`ing your code to bytecode so you can't (very easily) read the original source.
gollark: Lua bytecode is interesting, though I don't know much about its workings.

References

  1. SKULLCAPS. Dosgames.com. Retrieved 2014-10-15.
  2. Skull Caps.Uvlist.net.
  3. Baldies.Giantbomb.com. Retrieved 2014-10-22.
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