Skull & Crossbones (role-playing game)

Skull & Crossbones is a role-playing game published by Fantasy Games Unlimited in 1980.

Description

Skull & Crossbones is a pirate role-playing system set in the Caribbean during the late 17th century.[1] The rulebook covers character creation, man-to-man and ship-to-ship combat, encounter tables, NPCs, and more.[1] The game includes ship-deck plans in 25mm miniatures scale and a campaign map of the Spanish Main.[1]

Publication history

Skull & Crossbones was designed by Gerald D. Seypura and Anthony LeBoutillier and published by Fantasy Games Unlimited in 1980 as a boxed set with two 32-page books, two maps, three cardstock sheets, counters, and special skull dice.[1]

Reception

Aaron Allston reviewed Skull & Crossbones in The Space Gamer No. 35.[2] Allston commented that "Skull & Crossbones might be useful as an introductory RPG for gaming beginners, but many others on the market are superior in that respect. We'll have to wait a while longer for adequate sea-going role-play."[2]

Lawrence Schick called the game system "unimpressive".[1]

Reviews

gollark: I meant from search engines or something, but sure.
gollark: What if you got images of geese in more diverse environments?
gollark: I'm pretty sure GPUs have branching.
gollark: Even lowish power laptops can have 8 cores now.
gollark: I have no idea what causes it other than possibly the black dot bits looking like normal gray things when zoomed out, something something foveation, and brain things merging different angles on it wrong.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 268. ISBN 0-87975-653-5.
  2. Allston, Aaron (January 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (35): 24.
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