Simian Conquest

Simian Conquest is a role-playing game published by Avant-Garde Simulations Perspectives in 1978.

Description

Simian Conquest is a science fiction role-playing system.[1] The brief rules cover ape, human, mutant, and astronaut characters as well as combat and campaigning in the world of the Apes.[1]

Publication history

Simian Conquest was designed by Marshall Rose and Norman Knight, and published by Avant-Garde Simulations Perspectives (ASP) in 1978 as a 32-page digest-sized book.[1] Gamescience had planned to re-release this as "Gorilla Warfare", but never published it.[1]

Reception

Lawrence Schick noted that the game was "inspired by the Planet of the Apes series".[1]

gollark: So the package `bees` has been taken by a useless package with zero downloads and no updates in 8 years.
gollark: I should release apiohazards as a NPM package. But what would they do?
gollark: go download bees from npm
gollark: Go Kubernetes yourself.
gollark: I mean, it's sensible for librareirieisriesiresrisrias, but for programs you might make "breaking changes" all the time and it's not sensible to increment your version.

References

  1. Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 357. ISBN 0-87975-653-5.
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