Shanghai Major

The Shanghai Major was a Dota 2 tournament that took place in Shanghai from March 2–6, 2016, and was the second Major of the 2015-2016 professional Dota 2 season.[1] 16 teams competed in the tournament;[2] eight were given direct invitations and the other eight qualified through various qualifying tournament around the world.[3] The Major was won by Team Secret, who defeated Team Liquid in a best of five series 3-1.[4]

Shanghai Major
Tournament information
SportDota 2
LocationShanghai, China
DatesMarch 2–6, 2016
Administrator(s)Valve
Tournament
format(s)
Group stage
Round robin
Bracket
Double elimination
Host(s)Perfect World
Venue(s)Mercedes-Benz Arena
Teams16 teams
PurseUS$3,000,000
Final positions
ChampionsTeam Secret
1st runner-upTeam Liquid
2nd runner-upEvil Geniuses

The tournament took place at the Mercedes-Benz Arena.[5]

Participating teams

Direct invitation
Regional qualifiers

Results

(Note: Prizes are in USD)

Place Team Prize Money
1 Team Secret $1,110,000
2 Team Liquid $405,000
3 Evil Geniuses $315,000
4 MVP Phoenix $255,000
5-6 compLexity Gaming $202,500
Fnatic
7-8 OG $105,000
Alliance
9-12 EHOME.cn $45,000
LGD Gaming
Virtus.pro
Newbee
13-16 Team Archon $30,000
Team Spirit
Vici Gaming
CDEC Gaming

Controversy

The Shanghai Major was plagued from the start with technical difficulties and both the production company and host, James "2GD" Harding, were publicly fired on the second day by Gabe Newell in a Reddit post.[6][7][8] Despite this, the tournament continued to experience production issues and unexpected delays, as well as less than favorable conditions for the players and broadcasters.[9]

Even after the event finished, controversy persisted. The hotel rooms the teams had stayed in were cleaned out, with a total of 40-50 personal belongings being lost or misplaced, including mice, keyboards, headsets, and car keys.[10]

gollark: (in preparation for eventually implementing non-movement things)
gollark: I mean, I don't know if bincode is smart enough to pack them that way, but it would be two bytes at most if I have something like```rustenum Action { Move(Direction)}enum Direction { Up, Down, Left, Right}```
gollark: Precisely.
gollark: Especially if rendering isn't on the server which is honestly kind of a bad idea in some ways.
gollark: You can compile Rust to frontend WASM fine, and there are nice libraries, and using serde and bincode I could save a *ton* of space over JSON.

References

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