Screamplay

Screamplay is a 1985 American horror film directed by Rufus Butler Seder.

Screamplay
DVD cover
Directed byRufus Butler Seder
Produced byDennis M. Piana
Written byEd Greenberg
Rufus Butler Seder
StarringGeorge Kuchar
Katy Bolger
Rufus Butler Seder
Basil J. Bova
Ed Callahan
Music byBasil J. Bova
George Cordeiro
Edited byRufus Butler Seder
Distributed byTroma Entertainment
Release date
  • 1985 (1985)
Running time
91 minutes
CountryUnited States
LanguageEnglish

Plot

Aspiring screenwriter Edgar Allen (Rufus B. Seder) arrives in Hollywood carrying his most valuable possessions: a battered suitcase and a typewriter. Edgar Allen's best attribute is his wild imagination. He imagines scenes so vividly for the murder mystery he is writing that they seem to come to life...and they do! As mysterious gruesome murders pile up, Edgar Allen must confront aging actresses, rock stars and the police in a bleak setting of broken dreams and hideously broken bodies in Hollywood. As the line between reality and imagination becomes more blurred, Edgar Allen, convinced the only way to be a real writer is to suffer, is driven slowly mad.

Cast

  • Rufus Butler Seder as Edgar Allan
  • George Kuchar as Martin
  • Katy Bolger as Holly
  • Basil J. Bova as Tony Cassano
  • Ed Callahan as Keven Kleindorf
  • George Cordeiro as Sgt. Joe Blatz
  • M. Lynda Robinson (credited as "Linda Robinson") as Nina Ray
  • Eugene Seder as Al Weiner
  • Bob White as Lot
  • James M. Connor as Nicky Blair

Release

After a theatrical and video release, Troma released the film on DVD in 2005.[1] This release is currently out of print.

Reception

The film is currently distributed by Troma Entertainment. Many Troma fans cite Screamplay as one of the company's better films in terms of quality: the film is very well received by film fans for its writing and heavy German Expressionism influence, lacking the gratuitous gore, nudity, and/or cheap gags present in most Troma films.

gollark: which could possibly be cool.
gollark: In my `writing_ideas` notes which will probably never be written I have> The world is a simulation, and a very buggy one. You can phase through walls if you walk through them at just the right angle wearing certain colors of T-shirt. Why is the clothing tear resistance code tied into collision detection? Why does it care about color? Nobody knows; it's filled with bizarre legacy code. Occasionally someone finds a really exploitable issue, runs off to certain regions of the world to “test things”, and disappears. Perhaps they manage to escape into reality somehow. Perhaps they're somehow “hired” by the admins to patch further issues. Perhaps they're just deleted to preserve stability.
gollark: (*Ra*, *Off to be the Wizard*, *Wizard's Bane*, and I can't remember any more right now)
gollark: It just needs to be sufficiently unfathomable and complex that most people won't do it.
gollark: You don't really need much of an explanation for that without this, though?

References

  1. "Screamplay (DVD)". dvdempire.com. Retrieved 2011-04-13.
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