Scott Nicholson (academic)

Dr. Scott Nicholson (born March 27, 1971) is an American Professor of Game Design & Development at Wilfrid Laurier University in Brantford, Ontario. He is an author, game designer, speaker and the Director of the Brantford Games Network Lab.[1][2]

Scott Nicholson
Born (1971-03-27) March 27, 1971
AwardsBest Non-Digital Game
Academic work
DisciplineGame Design & Development
Sub-disciplineGames for Change
InstitutionsWilfrid Laurier University
Websitehttp://scottnicholson.com/

Academic career

Dr. Nicholson was the director of the Masters of the Library and Information Science program at Syracuse University’s School of Information Studies from 2001 to 2015.[3] He was also the Director of the Because Play Matters game lab and the Game Designers’ Guild of Syracuse.[4] While at Syracuse, Dr. Nicholson won an award for his paper “Inviting the World into the Online Classroom: Teaching a Gaming in Libraries Course via YouTube” at the 2010 Association for Library and Information Science Education (ALISE) Conference.[5]

Dr. Nicholson was a visiting professor from 2011-2012 at the Massachusetts Institute of Technology (MIT) in Comparative Media Studies and the Singapore-MIT GAMBIT Game Lab.[6] While at MIT, Dr. Nicholson presented a keynote on escape rooms during the Escape Room Game Jam in partnership between MIT and Red Bull on March 28, 2015.[7]

In 2014 Dr. Nicholson moved to Canada to become program director of Wilfrid Laurier University's Game Design & Development program and director of the Brantford Games Network.[8]

Board Games with Scott

Dr. Nicholson created and ran a YouTube series called "Board Games with Scott" from 2005 to 2010 in which Dr. Nicholson explained and discussed various board and card games for his viewers.[9] The series garnered some popularity with over 2.8 million views on his channel as of 2018.[10]

Published Works

Book

Everyone Plays at the Library (2010)

Dr. Nicholson wrote Everyone Plays at the Library (2010) which "[o]ffers suggestions to librarians for creating gaming programs for all age groups in public, academic, and school libraries, focusing on five distinct archetypes and how they connect to library goals."[11]

Games

Cthulhu Live, 1st Edition (1997)

A live action role-playing game that Dr. Nicholson had helped develop a live action combat system that did not require any padded weapons so that the game could be accessible.[12]

Tulipmania 1637 (2009)

Inspired by the events of the first bubble market in Europe in the 1630s, Tulipmania 1637 is a strategy auction game where players take on the roles of investors trying to make money off of the tulip market before the market crashes.[13]

Going, Going, GONE! (2013)

Going, Going, GONE! is a real-time auction party-game where players bid for sets of items using bucks to earn points.[14]

Ballot Box Bumble (2016)

A Breakout EDU game where players take on the role of a volunteer at a local polling station and must get to the bottom of what's happening to the ballots.[15] Ballot Box Bumble won Best Non-Digital Game at the juried Game Expo at the Meaningful Play conference in 2016.[16]

gollark: It, er, sounds like you stir up conflict somehow then?
gollark: > They'll make it as good as all the software they makeThis is Google. They will randomly kill it, or make another application doing nearly the same thing but lacking some critical feature and make everyone switch, while mining your data.
gollark: Greetings, mortal.
gollark: Apparently having music functions is very trendy in Discord bots, so I just have six of them streaming random YouTube videos into my brain.
gollark: Also bad.

References

  1. "Scott Nicholson - Professor, Games, Informal Learning, Gamification, Speaker, Consultant". scottnicholson.com. Retrieved July 26, 2017.
  2. "Scott Nicholson". Wilfrid Laurier University. Retrieved 26 July 2017.
  3. "Scott Nicholson | Wilfrid Laurier University". www.wlu.ca. Retrieved 2018-03-26.
  4. Eberhardt, Rik (2015-03-04). "Escape Room Game Jam Keynote Speaker: Scott Nicholson". MIT Game Lab. Retrieved 2018-03-26.
  5. "Syracuse iSchool associate professor Scott Nicholson wins ALISE 2010 best conference paper award". School of Information Studies | Syracuse University. Retrieved 2018-03-26.
  6. Eberhardt, Rik (2015-03-04). "Escape Room Game Jam Keynote Speaker: Scott Nicholson". MIT Game Lab. Retrieved 2018-03-26.
  7. Eberhardt, Rik (2015-03-04). "Escape Room Game Jam Keynote Speaker: Scott Nicholson". MIT Game Lab. Retrieved 2018-03-26.
  8. "Brantford Games Network Lab - About the BGNlab". bgnlab.ca. Retrieved 2018-03-26.
  9. "Board Games with Scott - YouTube". YouTube. Retrieved 2018-03-26.
  10. "Scott Nicholson". YouTube. Retrieved 2018-03-26.
  11. Nicholson, Scott (2010). Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages. Information Today. ISBN 9781573873987.
  12. "Brantford Games Network Lab - Game Design Portfolio for Scott Nicholson - Cthulhu Live, 1st edition (1997)". bgnlab.ca. Retrieved 2019-09-27.
  13. "Tulipmania 1637". BoardGameGeek. Retrieved 2018-03-26.
  14. "Going, Going, GONE!". BoardGameGeek. Retrieved 2018-03-26.
  15. Nicholson, Scott. "BALLOT BOX BUMBLE". Retrieved March 23, 2018.
  16. "Laurier game design professor wins international gaming award | Wilfrid Laurier University". www.wlu.ca. Retrieved 2018-03-26.
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