Scivelation

Development

The game was initially known as Salvation, and it was being developed using the Source Engine for PC and Xbox 360. A teaser trailer of this version was released in 2008.[1] On October 2009, it was announced that a publisher has been found and the game was reintroduced as Scivelation, running on the Unreal Engine 3 and being developed for PC and Xbox 360, as well as PlayStation 3.[2]

Later, it was cancelled but development restarted in 2013 for the same platforms. In early 2014, the PlayStation 3 and Xbox 360 versions were cancelled and replaced with new PlayStation 4 and Xbox One versions.

Release

The game was originally planned to be released in 2016, however this has been continuously delayed and as of 2019 publisher Topware has is yet to announce a release date.[3]

gollark: What sort of new changes do the new rules newly have?
gollark: I mean, if it's correct that it won't be backwards-compatible with old worlds, I can't really update anyway.
gollark: <:air:427250234662584320> <:graphite:501019221052882944> <:air:427250234662584320> <:graphite:501019221052882944> <:cell:501019302116327427> <:graphite:501019221052882944> <:air:427250234662584320> <:graphite:501019221052882944> <:air:427250234662584320>
gollark: [pun not intended]
gollark: Wait, cooler emojis? Cool!

References

  1. "Archived copy". Archived from the original on 2009-12-02. Retrieved 2010-07-22.CS1 maint: archived copy as title (link)
  2. http://news.bigdownload.com/2009/10/09/scivelation-revealed/
  3. https://www.topware.com/us/scivelation.html
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