Savage (video game)

Savage is an action video game developed by Probe Software and published by Firebird Software in 1988 for ZX Spectrum, Commodore 64, Amstrad CPC, Atari ST and MS-DOS. In 1989 Firebird published a version for the Amiga.[1]

Savage
Cover art
Developer(s)Probe Software (David Perry, Nick Bruty, David Whittaker)
Publisher(s)Firebird Software
Platform(s)Amiga, Atari ST, MS-DOS, ZX Spectrum, Amstrad CPC, Commodore 64
Release1988
Genre(s)Action
Mode(s)Single-player

Gameplay

Savage is a three-part game; the first part is side-scrolling level with a muscular hero warrior fighting his way in a castle dungeon; the second is a 3D into-the-screen action sequence where the player has to shoot targets while avoiding monstrous stone heads; the third level a bird has to find its way in a 2d scrolling maze, collect four keys and reach the exit.

The story is a swords and sorcery fantasy, with the muscular hero in the end rescuing his 'maiden love' from the clutches of the "Dark Guardian".

Reception

Stage 1 from the ZX Spectrum version

Your Sinclair awarded the game 9 out of 10,[2] praising the detailed and colourful graphics achieved with the Spectrum.

The Commodore 64/128 version of the game was reviewed in 1990 in Dragon #155 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. The reviewers complimented the game, stating, "Savage is one of the best C64/128 arcade games we’ve played lately. Especially of note is the game's music, which is of extraordinarily high quality. The graphic sprites are well designed, and play is fast." They concluded the review by saying, "Yes, Savage is savage—on both your joystick palm and fire-button finger. If you aren’t quick, you’re dead. [...] Savage is a very good arcade/fantasy game and is well named!"[3]

gollark: <@!309787486278909952> ANSWER ME OR BEE DEPLOYMENT
gollark: Can someone else confirm? Do I have to unundo it?
gollark: I said the time wrong, but I don't think it was used in the 4 hours up to then.
gollark: Wait a minute, I rechecked this, and I think mine 0 actually *was* used correctly?
gollark: I think I *can* mine fuel in all my mines right now, though.

See also

Further reading

Rory Milne (2018). "The Making of: Savage". Retro Gamer (182): 34–37.

References

  1. "Savage - HOL Amiga database". Hall of Light.
  2. "Savage review". Your Sinclair. No. 36. December 1988.
  3. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (March 1990). "The Role of Computers". Dragon (155): 95–101.
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