Saints & Sinners (Saints & Sinners album)
Saints & Sinners is a 1992 album, released by the Canadian glam metal band of the same name. "Walk That Walk", "We Belong" and "Takin' My Chances" were released as singles. The album was produced by Aldo Nova.
Saints & Sinners | |
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Studio album by | |
Released | September 29, 1992 |
Recorded | The Asylum, Montreal & Mix by Paul Northfield at Le Studio (Morin Heights) |
Genre | Hard rock Glam metal Heavy metal |
Length | 51:06 |
Label | Aquarius (Canada) Savage (United States) |
Producer | Aldo Nova Executive Producers Lennie Petze & Pierre Paradis |
Singles from Saints & Sinners | |
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Track listing
- "Shake" – 4:10
- "Rip It Up" – 4:45
- "Walk That Walk" – 4:40
- "Takin' My Chances" – 5:36
- "Kiss the Bastards" – 5:03
- "Wheels of Fire" – 3:51
- "Lesson of Love" – 4:17
- "We Belong" – 4:42
- "Frankenstein" – 9:57
- "Slippin' into Darkness" – 4:18
Personnel
Band members
- Rick Hughes - vocals
- Stephane Dufour - guitar and background vocals
- Martin Bolduc - bass and background vocals
- Jeff Salem - drums
- Jesse Bradman - keyboards and background vocals
Additional musicians
- Aldo Nova - Keyboards Programming & Additional Acoustic Guitars, producer, engineer
- Alan Jordan - background vocals
- Michael Larocque - bass
- Tim Harrington - bass
- Alan Abrahms - bass
- Daniel Hughes - drums
- Peter Barbeau - drums
Production
- Lennie Petze - executive producer
- Paul Northfield - engineer, mixing
- Simon Pressey - assistant engineer and mixing
- Bob Ludwig - mastering
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gollark: As it turns out, you can take a perfectly safe function with out of sandbox access and make it very not safe by controlling what responses it gets from HTTP requests and whatever.
gollark: And *another* Lua quirk more particular to CC is a heavy emphasis on event-driven I/O via coroutines.
gollark: The FS layer is actually fine, probably, apart from insufficiently flexible filesystem virtualization; the issue is that since this is really easy, many other potatOS features interact this way.
gollark: I *also* had to patch over a bunch of debug stuff to make sure that unprivileged code can't read environments out of those too.
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