Sabre Ace: Conflict Over Korea
Sabre Ace: Conflict Over Korea is a video game developed by American studio Eagle Interactive and published by Virgin Interactive for Windows in 1997.
Sabre Ace: Conflict Over Korea | |
---|---|
Developer(s) | Eagle Interactive |
Publisher(s) | Virgin Interactive |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Combat flight simulator |
Mode(s) | Single-player video game, multiplayer video game |
Gameplay
Sabre Ace: Conflict Over Korea is a game featuring early jet fighters and aircraft with piston-engines from the Korean War era.[1]
Reception
Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "it is the vanilla nature of the gameplay that finally reduces Sabre Ace to an average experience rather than the superior one that its individual parts would make it seem."[1]
Reviews
- PC Zone #62 (1998 April)
- Computer Gaming World #163 (Feb 1998)
- PC Games - Dec, 1997
- PC Player (Germany) - Jan, 1998
- GameSpot - Nov 26, 1997
- GameStar - Jan, 1998
gollark: > Windows
gollark: No.
gollark: I really need some way to make the Soviet national anthem come out less... garbled.
gollark: The main difference between real electricity and RF is just RF can be much more conveniently stored. Everything has nice buffers in it.
gollark: You can conveniently accumulate it in machine buffers, there are no voltages or AC vs DC or direction or resistance/impedance to worry about, no weird electromagnetic things going on, machines will just run at lower speed if you're lacking power (I experienced this while running my entire machine setup off a cheap 5RF/t solar panel on kukipack).
References
- "Finals". Next Generation. No. 38. Imagine Media. February 1998. p. 120.
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