Rune (role-playing game)
Description
Atlas Games contracted Robin Laws to write the Rune role-playing game, based on the computer game Rune.[1][2]:257 Laws determined that for Rune, "the game would need to have a big point of difference to distinguish it from the many other fantasy games available"; in this case, the game would allow players to swap roles with the Game Master (GM): "You can win! And when you're not the GM, it's not boring because the GM can win!"[1]
Publication history
Rune was published by Atlas Games in 2001.
Reception
Reviews
gollark: Wow, LyricLy, your profile picture looks even more normal and identical to its usual form and unchanged than yesterday‽
gollark: Humans apparently also use it internally for something something social purposes however.
gollark: Email.
gollark: Sure, if you want.
gollark: I agree! This is why I have covered my eyes in an opaque computer screen connected to some cameras allowing me to look in all directions at once.
References
- Ryan, Michael G. (January 2002). "Profiles: Robin D. Laws". Dragon. Renton, Washington: Wizards of the Coast (#291): 18.
- Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
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