Rune (role-playing game)

Rune is a role-playing game published by Atlas Games in 2001.

Description

Atlas Games contracted Robin Laws to write the Rune role-playing game, based on the computer game Rune.[1][2]:257 Laws determined that for Rune, "the game would need to have a big point of difference to distinguish it from the many other fantasy games available"; in this case, the game would allow players to swap roles with the Game Master (GM): "You can win! And when you're not the GM, it's not boring because the GM can win!"[1]

Publication history

Rune was published by Atlas Games in 2001.

Reception

Reviews

gollark: According to 9 out of 10 dentists, people do this fairly often.
gollark: I mean, the ones in the future.
gollark: I can retask an orbital scanning satellite or 86 if you want.
gollark: You haven't heard of Karl Gruen?
gollark: This would only be better if workers would be allowed to decide between themselves to work, and by means of political means they would have a higher power. The chief representative and classical type of this tendency is Mr Karl Gruen. In particular, it may be seen that at work it is not possible to produce more workers and more people, if this is the case. Bourgeois Socialism attains adequate expression when, and only when, it becomes a mere figureof speech. It is an attitude which allows the individual to express his own mind without any kind of form of communication, but can be regarded as a mere expression of the mind.

References

  1. Ryan, Michael G. (January 2002). "Profiles: Robin D. Laws". Dragon. Renton, Washington: Wizards of the Coast (#291): 18.
  2. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
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