Rome: Pathway to Power

Rome: Pathway to Power (released as Rome: A.D. 92 in Europe) is an adventure game with strategy elements set in ancient Rome. The objective is to advance a character from a Roman slave throughout the ranks of Roman society and eventually become Caesar.

Rome: Pathway to Power
Developer(s)Firstlight
Publisher(s)Millennium Interactive (Europe, 1992), Maxis (U.S., 1993)
Platform(s)Amiga, MS-DOS
Release
(Amiga)
(MS-DOS)
Genre(s)Strategy, adventure
Mode(s)Single-player

Rome: Pathway to Power uses an isometric interface and ss based on an engine developed by Steve Grand in 1979 called Microcosm. Microcosm was the base of several educational adventures for children before Rome. Another game by Steve Grand using the same engine is The Adventures of Robin Hood.

The game is divided into 6 chapters:

  • 1 - Herculaneum: You have to advance from slave to citizen and escape the eruption of Vesuvius.
  • 2 - Rome 1: You have to warn emperor about planned assassination.
  • 3 - Britain - You have to fight the Britons.
  • 4 - Rome 2 - You have to be elected to Roman senate.
  • 5 - Egypt - You have to protect Cleopatra.
  • 6 - Rome 3 - You have to become emperor.

Reception

The One gave the Amiga version of Rome: A.D. 92 an overall score of 80%, stating "[Rome: A.D. 92 is a] huge game with plenty to do and action a-plenty. The way the plot develops is good and the overall storyline is well written and neat ... Cleverly, the way that the game is split into stages, each with their own map area, means that although there's lots to see and do, the game's size never becomes frustrating or overwhelming." The One criticizes the graphics, expressing how the backdrops are presented and the isometric viewpoint "gives the impression of playing in a shoe-box", and furthermore calling the sprites "too small" and visuals "eye-straining".[1]

gollark: As far as I can tell, many """""normies"" prefer in-person communication.
gollark: I don't think that's true for *everyone*. I generally prefer it, but other people aren't me.
gollark: Some people work in teams. Probably programmers, actually.
gollark: Apparently some schools use(d) similar things, which is very æÆæææÆÆÆÆæææææÆÆÆÆÆÆÆÆææææÆÆÆAAÆÆÆAAÆÆÆÆÆÆÆÆAAÆÆÆAAÆæaaaÆÆAAÆÆAAÆÆAa.
gollark: There are probably some jobs which work significantly better if you can physically talk to people. Although this is just a communication software problem, in many ways.

References

  1. "Rome: A.D. 92 Review". The One. No. 50. emap Images. November 1992. p. 64-65.
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