Rock n' Bolt
Rock n' Bolt is a puzzle video game developed by Action Graphics and published in 1984 by Activision for ColecoVision, Commodore 64, MSX, and SG-1000.
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Developer(s) | Action Graphics |
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Publisher(s) | Activision Sega (SG-1000) |
Designer(s) | Carl Norden[1] |
Composer(s) | David Thiel[1] |
Platform(s) | ColecoVision, Commodore 64, MSX, SG-1000 |
Release | 1984 |
Genre(s) | Puzzle |
Gameplay
The objective of the game is to lock platforms into place according to a supplied map. There are three levels of difficulty; the second and third level have time limits.
gollark: I know I haven't exactly done much as a staff, but there doesn't seem to be much staffing which needs doing and/or that I can do.
gollark: How weird.
gollark: I've got code for it sort of written, but it doesn't support images or anything yet, and doesn't tell you what answers were right and wrong.
gollark: I should launch the osmarks.tk quiz™.
gollark: Anyway, just configure HTTPS™, it's not that hard.
References
- "David Thiel Interview". C64.com. July 15, 2013.
External links
- Rock n' Bolt at Lemon 64
- Rock n' Bolt at Generation-MSX
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