Ripple Effect (puzzle)

Ripple Effect (Japanese:波及効果 Hakyuu Kouka) is a logic puzzle published by Nikoli. As of 2007, two books consisting entirely of Ripple Effect puzzles have been published by Nikoli. The second was published on October 4, 2007.

Moderately difficult sample puzzle
© 2005-6 Adam R. Wood, licensed under GFDL

Rules

Ripple Effect is played on a rectangular grid divided into polyominoes. The solver must place one positive integer into each cell of the grid - some of which may be given in advance - according to these rules:

  • Every polyomino must contain the consecutive integers from 1 to the quantity of cells in that polyomino inclusive.
  • If two identical numbers appear in the same row or column, at least that many cells with other numbers must separate them. For example, two cells both containing '1' may not be orthogonally adjacent, but must have at least one cell between them with a different number. Two cells marked '3' in the same row or column must have at least three cells with other numbers between them in that row or column, and so on.

History

Ripple Effect is an original puzzle of Nikoli; it first appeared in Puzzle Communication Nikoli #73 (May 1998).

gollark: That is what I said, no?
gollark: ```c#define TWICE(x) x; x;#define METATWICE(f, x) f(f(x))#include <stdio.h>int main() { TWICE(TWICE(TWICE(printf("bee\n")))) METATWICE(TWICE, printf("bee2\n"))}```μhahaha.
gollark: Idea: C hyperoperations?
gollark: ```c#define TWICE(x) x; x;#include <stdio.h>int main() { TWICE(TWICE(TWICE(printf("bee\n"))))}```
gollark: You can easily make exponential growth via preprocessing!

See also

http://www.nikoli.co.jp/ja/puzzles/ripple_effect/ (Japanese Version)

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