Riddle of the Sphinx (Atari 2600)

Riddle of the Sphinx is a vertically-scrolling action-adventure game written by Bob Smith[1] for the Atari 2600 and published by Imagic in 1982. In the game the player becomes Prince of Egypt and travels back in time to release the land from a vile curse.[2]

Riddle of the Sphinx
Developer(s)Imagic
Publisher(s)Imagic
Designer(s)Bob Smith[1]
Platform(s)Atari 2600
Release1982
Genre(s)Action-adventure
Mode(s)Single-player

Smith wrote several other titles for Imagic, including Star Voyager and Dragonfire.[1]

Gameplay

The goal of Riddle of the Sphinx is to reach the Temple of Ra and make the correct offering.[3]

Reception

Richard A. Edwards reviewed Riddle of the Sphinx in The Space Gamer No. 58.[2] Edwards commented that "It is a masterful blend of strategy and arcade gaming in a home cartridge. Take this one home."[2]

gollark: Some systems on the individual reactors coordinated with some on central capacitor banks.
gollark: I made a fancy integrated reactor control system thing.
gollark: Also, rednet bad.
gollark: They claimed it made it slightly slower.
gollark: I remember how someone on SC had about 300 computers with which they wanted to "DDoS Google".

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. Edwards, Richard A. (December 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (58): 48–49.
  3. "Riddle of the Sphinx Manual". archive.org. Imagic. 1982.
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