Remote experiment

A remote experiment is a real experiment with real laboratory instruments and equipment that can be controlled by a computer through the internet.[1][2] One or more remote experiments are accessible in remote laboratory.[3] [4]

Remotely controlled experiments have become a widespread tool for teaching physics at the university level of education. When executing remote experiments the remote users can change system parameters, observe results in graphical form and/or by video transmission from webcam, and download the experimental results. Sometimes a booking system is available for remote experiments that allows the users to book time for access of remote experiment in advance.[5] User operates remote experiment via graphical user interface. Remote experiments are positively evaluated by the learners.[6]

Advantages of remote experiments

When compared to simulations in virtual laboratories and to experiments in the traditional laboratories, remotely controlled experiments have following advantages:

  • remote experiments can be carried out from anywhere in the world;
  • no time restriction since experiments are available 24 hours a day, 7 days a week;
  • overcoming problems with limited laboratory capacity for numerous students;[7]
  • safe and secure operation of equipment without danger of user's injury;
  • remote experiments can be shared between education institutions as for example in labshare initiative.

Users of remote experiments

Remote experiments are a powerful technology which can be implemented in distance education to provide the learner hands-on experience. Remote experiments can be especially valuable for some groups of users:

  • learners with physical disabilities, who cannot intend traditional laboratory exercises;
  • part-time students, who cannot intend traditional laboratory exercises;
  • learners who are undergoing continued education (Lifelong learning) and have to integrate learning activities into their everyday schedule.
gollark: People don't try and make themselves as happy as possible or they would... probably eat better and exercise more than they (we...) do.
gollark: If you assume people want "fun" or something more than... well, actual monetary value... it kind of makes sense?
gollark: And value that over actual money.
gollark: Which I suppose can make some sense if you assume that it's "rational" in that people... like surprises, or something, but...
gollark: People *play the lottery*, too.

References

  1. G. Tzafestas, Spyros (2009). Web-based control and robotics education. Dordrect: Springer. ISBN 978-1-61350-186-3.
  2. Thomsen, C.; H. Scheel; S. Morgner. "Remote Lab Experiments: Opening Possibilities for Distance Learning in Engineering Fields" (PDF). Retrieved 14 May 2013.
  3. Kozil, Tomaš; Marek Šimon (September 2012). "Preparing and managing the remote experiment in education". 15th International Conference on Interactive Collaborative Learning (ICL).
  4. Callaghan, Harkin, Maguire (2007). "Paradigms in Remote Experimentation", International Journal of Online Engineering (iJOE), Vol 3, No 4 (2007)
  5. Gallardo, Alberto; Thomas Richter; Peter Debicki; Luis Bellido; Verónica Mateos; Víctor Villagrá (April 2011). "A Rig Booking System for On-Line Laboratories" (PDF). Retrieved 15 May 2013.
  6. Herrera, Oriel A.; Gustavo R. Alves; David Fuller; Roberto G. Aldunate. "Remote experiments in experimental physics" (PDF). Retrieved 14 May 2013.
  7. Khachadorian, Sevak; Harald Scheel; Pieter de Vries; Christian Thomsen (October 2008). "A practical approach for managing online remote experiments" (PDF). European Journal of Engineering Education: 1–14. Retrieved 15 May 2013.

See also

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.