Ree Soesbee

Ree Soesbee is an American game designer of collectible card games, role-playing games, and massively multiplayer online role-playing games (MMORPGs), as well as a writer of primarily fantasy novels.

Early life and education

After Soesbee's mother died when she was 6, a relative gave her a copy of the 1983 red box edition of Dungeons & Dragons. Her father, believing that the game led to demon worship, refused to let her play and hid it away. She became fascinated by the game as a result, and a pattern ensued where she would find it and play, and her father would hide it again. At the same time, she and her father watched episodes of Star Trek together. These two factors early in her life helped to develop an interest in both role-playing games and science fiction.[1]

She continued to play various role-playing games through her childhood and early adulthood, including Cyberpunk, Shadowrun, and Paranoia.[1]

Writer

Soesbee completed her MA in English Literature at UNC-Chapel Hill in North Carolina, writing her thesis on Sir Gawain and the Green Knight.[1]

While she was working on her doctoral thesis about Edo period literature, she started to write short fiction stories based on the Legend of the Five Rings Roleplaying Game. She submitted some of them to the game's publisher, Alderac Entertainment Group (AEG), and she was subsequently asked to write a sourcebook for the game, Way of the Crane. She completed that as freelance work while still working on her thesis. AEG then asked her to join their staff full-time to work on more sourcebooks as well as the Legend of the Five Rings collectible card game (CCG) that was being developed. She subsequently made the decision to leave school without finishing her thesis.[1]

Alderac Entertainment Group

One of her first projects at AEG was to help her roommate Kevin Millard design the CCG Warlock.[1] She also provided material for various Legend of the Five Rings projects including the adventure Code of the Bushido (1998), and The Book of the Shadowlands (1998).

She was also a contributor to sourcebooks and adventures for other role-playing games, including

On her own, Soesbee also designed a number of different projects:

  • Jerimond's Orb (2000), a generic d20 System adventure (AEG)
  • Blood on White Petals (2001), a d20 System "mini-module" in a medieval Japanese setting (AEG)
  • Aztecs: Empire of the Burning Sun (2002), a d20 System campaign set in the Aztec Empire (Avalanche Press)

In 2000, AEG decided to publish a series of seven Clan War novels based on Legend of Five Rings, and Soesbee was asked to write two of them, The Crane (2000) and The Dragon (2001). Tom Findlay of The Sun-Herald gave The Dragon a positive review.[2] This was followed by the five-book Four Winds Saga series, and she again wrote two of them, Wind of Honour (2002) and Wind of Truth (2003).

In 2002, Soesbee, John Phythyon and Mike Bennighof wrote Celtic Age: Roleplaying the Myths, Heroes, and Monsters of the Celts, a d20 System sourcebook published by Avalanche Press detailing the Celtic people of Great Britain. It won the 2002 Origins Award for "Best Role-Playing Game Supplement".

Dragonlance young adult novels

Soesbee then moved from the Japanese background of the Legend of the Five Rings universe to the swords & sorcery setting of Dragonlance. Starting in 2004, Wizards of the Coast (WotC) published the New Adventures series, young adult novels set in their popular Dragonlance world of Krynn. The first eight novels, the Spellbinder Quartet and Dragon Quartet, followed the adventures of a band of eight young adventurers. Soesbee wrote the first book of the Dragon Quartet, Dragon Sword (2005).

When the two initial series finished, WotC then commissioned various authors to each produce a trilogy of novels based on one of the members of the original band of young adventurers. Soesbee wrote the "Elidor" trilogy about the elven thief Elidor: Crown of Thieves (2005), The Crystal Chalice (2006), and City of Fortune (2006). Crown of Thieves was included on Maja Beckstrom's recommended list of books about elves for young readers that appeared in the St. Paul Pioneer Press.[3]

She then wrote the Elements Trilogy about another member of the band, the young wizard-in-training Nearra: Pillar of Flame (2007), Queen of the Sea (2007), and Tempest's Vow (2008). She also wrote one book of the eight-book Dragon Codices series, Black Dragon Codex (2008).

MMORPG gameworld designer

In 2006, Soesbee was hired by ArenaNet to work on developing campaigns for the MMORPG Guild Wars. Her first project was adding material to the Guild Wars Nightfall campaign that had been developed by Jeff Grubb, as well as material for Guild Wars: Eye of the North. She also created "hero chatter" — comments made by a player's entourage of heroes when the player enters various areas.[4]

She then started working with Grubb on Guild Wars 2 as Narrative, Lore and Continuity Designer, creating an expanded version of the game with the Guild Wars storyline pushed 250 years into the future;[4] after several years of development, Guild Wars 2 was released in 2012.

ArenaNet also released a line of novels based on the Guild Wars 2 setting; Soesbee wrote the third novel in that line, Sea of Sorrows.[5]

Awards

  • 2002 Origins Award for "Best Role-Playing Game Supplement": Celtic Age: Roleplaying the Myths, Heroes, and Monsters of the Celts (with John R. Phythyon Jr. and Mike Bennighof)

Publications

As sole author

Legend of the Five Rings sourcebooks
  • Way of the Crane
d20 System adventures and sourcebooks
  • Jerimond's Orb (2000, AEG)
  • Blood on White Petals (2001, AEG)
  • Aztecs: Empire of the Burning Sun (2002, Avalanche Press)
Dragonlance New Adventures sourcebooks (WotC)
  • Dragon Codices
    • Black Dragon Codex (2008)
Novels[6]
  • Clan War series based on Legend of the Five Rings (AEG)
    • The Crane (2000)
    • The Dragon (2001)
  • Four Winds Saga based on Legend of the Five Rings (AEG)
    • Wind of Honour (2002)
    • Wind of Truth (2003)
  • Dragonlance New Adventures (WotC)
    • Dragon Quartet
      • Dragon Sword (2005)
    • Elidor Trilogy
      • Crown of Thieves (2005)
      • The Crystal Chalice (2006)
      • City of Fortune (2006)
    • Elements Trilogy
      • Pillar of Flame (2007)
      • Queen of the Sea (2007)
      • Tempest's Vow (2008)
  • Guild Wars 2 (ArenaNet)
    • Sea of Sorrows (2013)

As contributor

Legend of the Five Rings (AEG)
  • Code of the Bushido (1998)
  • The Book of the Shadowlands (1998)
Star Trek: The Next Generation Role-playing Game (WotC)
  • The Way of Kolinar (1999)
7th Sea (AEG)
  • 7th Sea Gamemaster Guide (1999)
  • 7th Sea Players Handbook (2000)
Vampire: The Masquerade (White Wolf Publishing)
  • Clanbook: Tremere (2000)
  • Mind's Eye Theatre (2014)
d20 System
  • Adventure II (2004, AEG)
  • Celtic Age: Roleplaying the Myths, Heroes, and Monsters of the Celts (2002)
gollark: It's annoying that they'll probably never hit the open market. I like running things locally.
gollark: Just break into Google datacentres and steal one of the TPU pods.
gollark: I think so.
gollark: Isn't it on a TPU VM and not the actual TPU hardware?
gollark: Oh, raytracing, right.

References

  1. "Guild Wars Insider Interview With Ree Soesbee". Guild Wars Insider. 2012-01-11. Archived from the original on 2012-01-15. Retrieved 2020-02-18.
  2. Findlay, Tom (2011-12-09). "Book reviews: The Dragon by Ree Soesbee". The Sun-Herald. Biloxi. p. 74.
  3. Beckstrom, Maja (2005-12-18). "Elves: Read all about 'em". St. Paul Pioneer Press. Knight Ridder Tribune Business News.
  4. "Guild Wars Insider Interview With Ree Soesbee, Part 2". Guild Wars Insider. 2012-01-11. Archived from the original on 2012-01-15. Retrieved 2020-02-19.
  5. "Guild Wars Insider Interview With Ree Soesbee, Part 4". Guild Wars Insider. 2012-01-11. Archived from the original on 2012-01-28. Retrieved 2020-02-19.
  6. "Ree Soesebee". FictionDB. Retrieved 2020-02-17.
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