Rebel Moon Rising

Rebel Moon Rising is a PC game produced by Theodore Beale (now known as Vox Day) made by Beale's Fenris Wolf studio and published by GT Interactive.[1][2] A PlayStation version was also announced,[3] but never released. In the game, the Moon has been colonized, and due to political conflicts, the Lunar colonies are rebelling against the United Nations. The player is on the side of the Lunar alliance, fighting against United Nation forces. The game later takes a twist, when an alien species is discovered.

Rebel Moon Rising
Developer(s)Fenris Wolf
Publisher(s)GT Interactive
Producer(s)Theodore Beale (Vox Day)
EngineProprietary software
Platform(s)Windows
Release1997
Genre(s)First-person shooter
Mode(s)Single-player, Multiplayer

This game is the sequel to Rebel Moon. With the same basis as Rising, the player takes on 27 levels in the original Rebel Moon, quite a few more levels than Rising. Rebel Moon was only released in a bonus disk with the Creative Labs hardware "3D BLASTER PCI". The series was also planned to have a third game, "Rebel Moon Revolution", but it was cancelled by GT Interactive. Due to insufficient communications about the cancellation, Fenris Wolf instated a lawsuit against GT Interactive.

The PC shareware version of Rebel Moon Rising is included on disc 2 of the EIDOS Interactive game Blood, copyright 1997.

A novelization of Rebel Moon, written by Bruce Bethke and Vox Day (the latter being a pseudonym of one of the game's developers), was published in 1996.[4]

Reception

Computer Gaming World described Rebel Moon Rising as technologically innovative and "highly creative", and declared that its escort missions broke new ground in 3D shooter mission design.[5]

The game was commercially unsuccessful, according to Day, because the release of Quake at about the same time made gaming consumers look for 3D games, rather than the "2.5D" of RMR.[6]

gollark: An interesting idea. If you ever do actually want that, tell me and I should be able to do that.
gollark: It's probably *doable*, though my code would be more annoying, but why?
gollark: ... why do you want to use it on XD and <3 anyway?
gollark: Ah. Hmm.
gollark: Wait, it doesn't?

References

  1. Fenris Wolf v. GT Interactive Archived March 19, 2012, at the Wayback Machine
  2. Giant Bomb
  3. "Protos: Rebel Moon Rising". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 77.
  4. Good Reads
  5. "Lunar Travels: Liberate the Moon in Fenris Wolf's First-Person Rebel Moon Sequel". Retrieved 2015-02-17.
  6. Roosh Valizadeh (March 5, 2015). "Game Designer Vox Day Takes Us Far Back In Gaming History (interview)". Retrieved September 6, 2017.


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